What a Cowboy! is a set of rules for Wild West gunfights played with miniatures. It allows multiple players to have shoot-outs or play a campaign in which they may see their characters progress. Players roll action dice and use them for moving, spotting, aiming, shooting or reloading. Bonanza tokens allow interruptions of other players' moves. Characters...
What A Tanker! is a miniatures wargame of World War II tank combat for 2 to many players. Each player takes command of between one and a few tanks and enters battle. On your turn, dice provide your crew with variable options to maneuver and engage the enemy. Rules for tanks and equipment of multiple nations are included and games can be played as part of a...
Cold War Tanker is an expansion of the Too Fat Lardies What a Tanker game. It brings the game into the 1980s cold war by including Anti Tank Missiles, LAW toting infanty with their vehicles as well as platoon movement for the Warsaw Pact. Of course you need vehicle stats and there are stats for the Russian, US, West German and French vehicles, 43 in all....
What a Tanker! 40,000 is a modification of the TooFatLardies tank combat game What a Tanker! It changes the setting from World War II to Games Workshop’s Warhammer 40,000 universe. It features: 100+ new Tank Statistics 9 new Career Ladders New special rules to represent 41st millennium technology —description from the publisher This game is a...
What Ho! is a skirmish game of non-violent conflicts. It is set in the drawing rooms, ballrooms, village lanes and cottage gardens of a rural England of a past age. Players will involve themselves in the farces of P.G. Wodehouse or investigations of Agatha Christie. Unlike many skirmish games which begin with many uninteresting choices and end with a few...
You are a spy, a superspy if you will, working for a large world organization to sequester the political and not so political entanglements that threaten the calm and quiet existence of a world on the brink of disaster. This game will take you on wild chases through the small streets of Europe as you run for your life or pursue your enemy. Failure is not...
When Dreadnoughts Ruled the Seas is a fast-playing, 4-page set of naval rules written by Brian DeWitt. This is the Russo-Japanese edition of the game, specifically tailored for the naval battles between the empires of Russia and Japan from 1904 to 1905. The 31-page PDF includes everything needed to play--rules, quick reference sheet, movement templates, 3...
These wargame rules have been designed so that players can fight typical small battles between European Colonial armies and their opponents during the period between 1875 and 1910. They use a square gridded battlefield, which removes the need to measure both move distances and weapon ranges, thus speeding up the whole process of fighting a wargame. It also...
This game is a miniatures game for two or more players that also comes with pieces that you can use if you have no appropriate miniatures. This is a game depicting conflict between a group of individual and somewhat less than good willed adventurers, and the denizens of a local village who have had about all they can take from the would be heroes that...
A solo and cooperative skirmish wargame for investigating and battling the supernatural mysteries of the modern world. When Nightmares Come is a tabletop miniatures wargame about modern day monster hunting and occult investigations. Players will form a team of paranormal vigilantes; self-taught occult specialists and monster hunters who call themselves the...
THE LOA OF LOCKWOOD COURT - A 'NIGHTMARES' INCIDENT The Nightwatch is investigating reports of assaults and attempted muggings in the parking lots at Lockwood Court. The attackers don’t shout or make demands; they groan and stumble, seemingly impervious to reason or injury. Police informants say there’s a new gang in the city; Haitians carving out...
When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high-level game of tactics and battles set amongst a 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW...