Twilight of Divine Right: From Defenestration to Restoration is a version of the Twilight of the Sun King: Birth of the Age of Reason rules targeted at refighting large battles from the period 1618 to 1660. The rules feature scenarios for the battles of Fleurus, 1622 and Cheriton, 1644. All measurements in the game are based on a scale choosen by the...
Peace of the Pyrenees, European War Scenarios 1622 - 1663 This scenario booklet for Twilight of Divine Right features battles from the Thirty Years War (1618-48) and up to the Peace of the Pyrenees (1663). It features the following 15 scenarios from diverse campaigns and featuring many different armies. Wimpfen, 6th May 1622 Hochst, 20th June 1622 Crossing...
'With Fire and Sword' is a supplement to the Twilight of Divine Right rules and need to be read in conjunction with these rules. It includes the rules, amendments and additions to fight the battle and wars in Eastern Europe in this era. The players can field Polish-Lithuanian, Russian, Swedish, Cossack, Crimean Khanate (Tatar), Ottoman and other smaller...
This book covers the rise of Sweden before their intervention in the Thirty Years War in 1630. It covers the wars of the Polish Lithuanian Commonwealth with Sweden in 1600–1611 and with the Russians in 1609-1618. Also the later war with Sweden in 1626 – 1629 when Gustaf II Adolf transformed the Swedish army. In addition there are some scenarios from the...
This second book covers the battles during the period sometimes called the ‘Deluge’. The 'Deluge' period saw the Polish Lithuanian Commonwealth attacked by many armies. The booklet concentrates on the war of 1648 -1657 against the Cossack rebellion under Khmelnytsky. Also the campaigns of 1655 – 1660 is against the Swedes. In addition the Russians war...
The third scenario book concentrates on the shifting war for the control of the Ukraine in the later part of this era but which continue to this day started to exercise some control over the Ukraine. The Thirteen Years War of 1654 – 1667 featuring various combinations of Polish-Lithuanian, Russian, Cossack and Crimean Khanate (Tatar) forces. In addition...
Fast play miniatures wargames rules for the Dark Age (AD 410-1054) British islands. Like the other games in the "Twilight" family, close combat and shooting are folded into the morale rules: the effect of being shot at or attacked in melee is simply to check morale. Units that fail too many morale checks rout and are removed. As is appropriate for the...
The Twilight of the Confederacy rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures. The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some brigade or division commander controlling a few battalions or...
The Twilight of the Emperor rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures. The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some brigade or division commander controlling a few battalions or...
The Twilight of the Soldier Kings rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures in the era of Fredereick the Great (1730 to 1770). The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some colonel...