Players play one of four humanoid "Tunnel Rats", each represented by a painted plastic miniature. The rats are trying to find their way out of an ancient underground city through the use of an electronic compass. The pyramid shaped compass contains 16 different maps for the maze board and shows players if they hit an "invisible wall" (counters are included...
Turbo Tiere is a fast-paced racing game where you win by being the first Turbo Tier to cross the finish line. Each round, you draw up to three green standard chips to move your vehicle forward, block opponents, or activate tunings. The track reveals itself progressively, introducing sudden obstacles and tricky sections, which can lead to both lucky and...
Turf War: Gangland Violence during Prohibition is a tabletop wargame of gangsters and gun molls. Each player is the boss of a gang of hardened criminals intent on taking over the Turf of their rivals. The game can be played stand alone, but includes a comprehensive campaign system that includes Turf, Income, Injury, Experience, Gang building and more. The...
This booklet offers a new army and campaigns for Second World War gamers looking for something different. We all love the Western Desert, the Steppes of Russia or the Normandy bocage, but there is another world out there to embrace! It explains why and how Turkey was involved in the Second World War. How the armed forces were organised, and what you need...
From the back of the book: "It seemed like only a few hours since the ENS Horan had backed out of the docking arm at Saturn Base. In truth, it has been several days, each intervening day filled with frantic activity as the crew prepared for the forthcoming battle. Now that battle was upon them. On the plot, two fleets could be seen closing in on one...
Turnip28 is a tabletop miniatures wargame for two or more players set in a Napoleonics-inspired post-apocalypse. Players command regiments of a couple of dozen models with rusted bayonets and an obsession with root vegetables. The rules are light and highly lucky, but with strategy coming from having your incompetent units support each other, and...
Tusk is a beer-and-pretzels hunting game using 15mm miniatures on a terrain board (conversion to other scales is not difficult.) Players represent hunters who either are cavemen or Victorian (Lost World) hunters hunting mammoths or dinosaurs. The rules are tongue-and-cheek and easy to follow. Solitaire play is facilitated by the system's animal reaction...
A new racing game to be 3D printed. Between skid marks, fouls and brawls a real fight to finish first! The game stipulates that the one who crosses the finish line first wins. The first feature of the game is that you can draw your track! When you were kids, how many times did you play with toy cars or with toy bricks and draw the tracks on which you could...
Welcome to the Eastlands of Dothmora, a realm riven by intrigue, feuding lords and warbands fighting in the secretive Shadow War. It is a land steeped in rune magic and blood, yet one where the various races – humans, elves, dwarfs, fauns, trolls, ogres, orcs, goblins and halflings – live in harmony, owing allegiance not to race but to one of the mighty...
TCSW is a set of tabletop rules for 5 to 54 mm miniatures and corresponding ground scales of 1mm to one inch per yard. The rules are meant to replay 20th century small unit skirmish scenarios, from about WW I through Vietnam, including commando actions and even police actions. The rule set comes in three A4-sized booklets; the first 40-page booklet covers...
(Not to be confused with the Twilight Imperium: Twilight Armada accessory) The galaxy is engulfed in terrible conflict. Fleets of havoc are patrolling ancient borders in space and impressive armadas, bent on destruction, are penetrating deep into enemy systems. It is a time of skill and cunning, a time of tactics and planning, it is a time of war. Armada...