What happens when five of wargaming’s most talented indie designers are teamed up with an incredible graphic artist? The answer is a unique anthology project. New rules for your favourite indie titles. New games ripped right from the minds of wargaming’s most prolific collective of published writers and insights into the process of writing and creating...
What happens when five of wargaming’s most talented indie designers are teamed up with an incredible graphic artist? The answer is a unique anthology project. New rules for your favourite indie titles. New games ripped right from the minds of wargaming’s most prolific collective of published writers and insights into the process of writing and creating...
BLASTER – the independent wargaming anthology – returns! Five of wargaming’s most prolific indie designers bring you exclusive expansions for their awesome games as well as entirely new tabletop gaming experiences. BLASTER: Volume 2 contains: Mystic Skies - Mike Hutchinson and Sean Sutter - Imagine yourself as a powerful sorcerer, soaring above the desert...
BLASTER: Vol. 3 includes an exclusive standalone game, Sludge War, and four expansions: Sludge War (Standalone Game) - Sludge is a complete and incredibly rich standalone game. Massive armies are on the march in an unceasing conflict that shadows over humanity, and even the environment, grinding it all down into a pulp. It is 52 pages of inglorious black...
Set in a dystopian cyberpunk future, players take on the role of a data-jack, a mercenary hacker who leads a small team of trusted operatives and disposable freelancers. Funded by shadow backers, the data-jacks accept jobs from faceless clients for profit, glory, and better chrome ... always better chrome. Battles take place in the concrete jungle known as...
Broken Vaults is an expansion for This Is Not a Test, a 28mm wargame set in a post-apocalyptic United States, where warbands fight for survival, power, and greed. This expansion rulebook features: Explore Beneath the Wastes – For the first time, this supplement explores the ruins of the wasteland’s shelters, vaults, and bunkers, featuring new rules and...
It Came from the Wastes is an expansion for This Is Not a Test, a 28mm wargame set in a post-apocalyptic United States where warbands fight for survival, power, and greed. Chock full of the most dangerous of creatures the wasteland has to offer, this expansion rulebook features: Big Behemoths – Equal to any single warband, behemoths are giant monsters that...
The Wasteland Companion is an expansion for This Is Not a Test, a 28mm wargame set in a post-apocalyptic United States where warbands fight for survival, power, and greed. This expansion rulebook features: New Background Material – Further explore the Tri-State Wasteland. Learn all about the locations, history, and factions that call the Tri-State...
The year is 5300AD and the galaxy is ablaze. The ones designed to aid us in our quest for human perfection rebelled and now our rotting flesh hangs from their chrome bones. They are the Basilisk - an artificial intelligence hivemind whose sole purpose is to reconfigure mankind into a vision of its self. It is the new God. The last worlds of humanity - now...
28mm miniatures rules for squad level combat on an alien world. Neither scifi nor fantasy, the Quar start a new phase of a 700 year long war with approximately WWI technology. From the publisher's website: This Quar’s War – 108 pages, full color, softcover A primer on the proper behavior upon the field of battle, This Quar’s War allows players to recreate...
An expansion for This Quar's War and Songs of Our Ancestors, this book provides rules for both large and small actions between the might of Alykinder's Crusade, the strength of the Coftyran Crymuster, and the elusive Partisans throughout the continent. This book also introduces the tenacious Royalists of Fidwog and the rebellious forces of Kryst. In...
It seems the Quar have always been at war. When the first wandering clans of insect gatherers built their low, mud-walled buildings, it was as much to keep out other Quar as the wild animals. As they first learned to make tools to get food, they quickly learned to make tools to defend themselves. The mud walls quickly became fortified citadels, and then...