From the editor's introduction: In this "Ancient Wargaming" book, Phil Barker (a founder member of the Wargames Research Group) sets out to introduce the fascinations of the period to the novitiate ancient wargamer. He describes not only the troop types, weapons and tactics of the period, but also shows how to begin amassing armies of wargame figures which...
Ancients D6 is a set of miniature wargames rules for fighting battles set in ancient times. Armies are built out of stands ( multiple figures per stand ). On a turn all stands can be moved but commanders allow further movement for stands close enough. Combat is resolved through multiple rolls of standard (D6) dice. Roll to hit, roll for armour. Additional...
Battle on the high seas or in the crowded streets of the Spanish Main as a Pirate, Pirate Hunter or a simple Merchant in this minatures game! Using the Chain Reaction System found in all of Two Hour Wargames, you field a group of characters with very simple stats: Reputation and Weapons. Activation rolls tell you when you are able to go (higher rolls go...
Sub-titled "A Short Guide to the U.S. Army & the 'Indian Wars' 1850-90." This rules booklet extensively details the unit organizations for the U.S. Army forces during the period covered, as well as some of the opposing Native American contingents. There are several scenarios included, with even a mini-campaign, for those inclined to conduct such. It is 64...
And March to your Front is a platoon/company level game for the battles on the North-West Frontier during the Second Afghan War, the wars in the Sudan against the Mahdists, and the war in South Africa against the Zulu nation. On one side there will be the British player who will command British units and native troops in British service, e.g., Indian...
...And One for All is a free skirmish miniatures game made for use with Three Musketeers miniatures. From the publisher's website: The object of ...And One For All! is to recreate the feel of swashbuckling films such as the 1970’s "Three Musketeers". It does this by encouraging you to perform swashbuckling actions about the table with your figures. The...
From the introduction: The Capture of Constance is a set of three linked scenarios specifically designed for Eureka Miniatures' Musketeer figures and rules, ...And One for All! Each scenario is playable in approximately 45-60 minutes, making it possible to conduct a complete mini-campaign in one evening! The scenarios involve the capture and rescue of...
Description from the publisher: ...and upon returning to the land of men, the Elders of the High Council made that fateful decision. Go West. West into the wilderness, where wretched Goblins roamed and the Warlock held sway. West, into the blackness of Thil Asara. Their mission was clear. To set a beacon to quell the dark, a beacon that would grow in...
A game in which each player controls a hero in an arena fight. There are four heroes available to the players: Berserker, Dwarf, Warrior and Thief. The Arena consists of a number of pillars (represented by stacked tiles), which change in height during gameplay. You can eliminate your opponents by taking them out in battle, or by throwing them off the...
This expansion for Anera's Arena adds ranged attacks and magic to the game. Two new attributes are added to the characters: - Magic Points, that together with Movement Points may be used to cast spells - Magic Resistance, that measures the chance a character can resist a spell. Four new characters are added to the game: The Elf - Armed with a bow, the Elf...