Knaves of Charlemagne features an original, fast-paced card game in which 2 players vie for position as an attacker or defender. The player who has no cards in his or her hand after the deck as been emptied is declared the winner. The set includes two decks of woodcut-style illustrated cards inside a hand crafted wooden card box. In addition, the game...
From the box back: In the Kingdom of Mercia, Knights compete in Tournaments and follow a strict Code of Honor. When a Dark Knight takes control of the realm, a band of brave, honorable Knights take on a dangerous mission to defeat him. Their quest leads to the Citadel of Orlan. The Knights must overcome four challenges to attain the Heart of the Shield of...
KNOCK is a fast-paced, mind-bending card game of memory, risk, and deception. Beneath its simple setup lies a battle of wits where players must bluff, guess, and outsmart their opponents without ever truly knowing what’s in their own hand. Every move is a gamble — trust your instincts, read your rivals, and time your final “Knock” just right. Gameplay:...
Knock Knock! Who is it? ... It's Knock Knock! First words - a brand new game created for babies (yes babies!), toddlers and up! There's fun behind every door in this card game with 7 different ways to play. Knock on the door and see who's there, learn new words, match cards, make sets, play memory pairs and more! Each card is illustrated by Parker Jacobs...
Contents: 104 cards (4 sets of 26 cards) rules Includes rules for three separate games. Game #1: The "Grab it quick" game The Knock Knock cards are shuffled and placed in a draw pile, while the Who's There cards are placed face up on the table. A player says "Knock Knock", the other players respond, "Who's there?" and then all players race to find the...
KNOCK KNOCK! Hello friends! Let’s play and learn with our favourite characters in Knock Knock! Yo Gabba Gabba! - a colourful card game with 8 ways to play. Created for babies (yes, babies!), toddlers and up! Knock on the door and see who's there, learn words, match cards and make sets (music, art, nature and sport) to develop language, observation, memory...
Knok, the upside down card game where low is the way to go. Two decks, each with 54 cards; twelve 10's, six 0's and four each of 1's to 9's. For each hand, players are dealt four cards which are placed, face down, on the table in front of the player. The player may look at face of only two of their cards. On their turn, players my take the top card from...
MB #4028. For the budding astronomer of 1960. Ages 8 to 12. This game has two game boards, "Know the Stars" and "Know the Planets". Each comes with a deck of 24 card printed with some astronomy trivia. The mechanics are similar to Trivial Pursuit. One player draws a card and asks the opponent a trivia question from it. A correct answer allows the player to...
The game is based on the memory palace technique, which consists in remembering elements by associating them with known spaces. In this game there are 40 cards set in 8 different rooms of a house. Each card has an out of context object placed in the given environment. Each room has 5 points of interest. The aim of the game is to remember in sequence the...
In Koala and Wine, each player starts with a secret selection of glass cards. They can see their glass cards at the beginning but then the cards will be face down. The last players to own glass cards win the game. During the game, players will try to steal each other glass cards but to succeed they will need to use their memory or luck as to succeed a...
KOALA BROTHERS - LET'S GO HOME is a childrens memory game based on the animated children's television series. What a mess! The vehicles belonging to the Koala Brothers and their friends are completely mixed up and little by little, as night falls, the way home is hard to find. Where is the scooter? Who knows where Frank and Buster’s house is? Your mission...