The ACQUIRE Wild Tile Variant Kit is made to fit most editions of ACQUIRE games. This kit allows each player to start with a blank tile that can be played on any open square during their turn at any time during the game. The ACQUIRE Wild Tile Kit includes six (6) blank tiles and an instruction booklet. Tiles are from actual ACQUIRE games that have been...
The ACQUIRE 1963 World Map Conversion Kit allows players to adapt their versions of ACQUIRE to the rules used in the 1963 original concept edition of the game of ACQUIRE. This kit includes 29 stock certificates, 6 information cards, rules booklet & Lloyd's Rules of ACQUIRE. This kit allows the players to play their ACQUIRE game with the original Sid...
According to the rules Acquisition was created for The Shidler Group (a commercial real estate investment firm) by Prince Joli Kansil, presumably as an educational tool of some sort. It is not clear if it was ever published as such. The game is designed for 12 players plus an umpire, but can be played by fewer (the rules only specifically mention changes...
ACQUISITION Is a board game for up to 6 players, and is recommended for ages 18 years and over. The game is unique and delivers a combination of social interaction; forward thinking, challenges, strategy and most importantly fun! GAME OBJECTIVE The object of the game is a race to acquire three (3) of the five (5) Gold Status Symbols to determine who will...
ACQUISITIONS ACQUISITIONS is a game inspired by the ideas of Sid Sackson. It is a game that is predicated upon building a Kingdom of wealth. Long ago, in distant times, Kingdoms were sometimes won and lost by mighty armies. Battles were waged to gain the lands and treasures held within the Kingdom under siege. Yet always behind these mighty armies were the...
It is a beautiful day in the Yellow Pine forests of Arkansas and through the trees you hear a light humming. Is it a train? No, you hear the snap of a branch, then another, then a quick, “TIMBER!” as a tree is being logged. Was that on your property? Acres is a game about controlling harvest lanes, leveraging long term investments, and planning fifteen...
Across the Void is a Space Trader board game for one to four players that focuses on trade negotiations with alien merchants, as well as management of and interaction with crew members. You are the captain of a small deep void trade ship. Under your command are five crew members; each with specific skills. You must manage your crew so their overall Morale...
Keep your savings up and expenses down as you compete to be the first to yell, "I’m debt free!" Don’t let your emergency fund go below $1,000. Plan for expenses using the envelope system. You don’t want to have too much month left at the end of your money. Spend, Save and Give through the income and expenses of everyday living. Dave Says cards keep the...
This board game is designed to be used by the student after class discussions of the Video Production Process. Up to four students can play the game between classes as a fun way to learn the steps in the video production process as well as see examples of unexpected events that may occur during the process. The board is divided into three parts -...
On each turn, a player draws a card and moves their pawn on the game board. The player can buy the square they land on from bank at the price specified, or can negotiate with an opponent if there is no more stock for sale. If a player doesn't have enough cash, they can borrow from the broker or sell some of their shares (5000F fine for negligence!). Buy...
Dive headfirst into the roaring twenties, where fortunes are made and lost on the ticker tape! In Acumen, you'll play the role of a savvy analyst discovering the fluctuations of the market in a bygone era. Will you emerge as a titan of Wall Street, or will you be outsmarted and penniless? Pick up your cards and let the trading begin! —description from the...