Description from the publisher: Triora is a "Euro" style game where each player takes on the role of a Witch from the Italian city of Triora bent on taking vengeance against the city for killing their leader. Witches compete to destroy the city, and the one that does the most destruction will be accepted as the coven's new High Priestess. To bring ruin to...
Witches' Quarrel is a 2 player, 10-minute deckbuilder with legacy mechanics, where you play the role of a witch in a quarrel with another witch. Play spells to gain power, learn new spells, and deal or block damage. The first witch to take 10 damage loses. Play each game with a selection of 5 changing spells, but all the spells start in sealed envelopes:...
Dragons like Knights, and Knights like Dragons... With ketchup! 2 players face off, one as the Dragon, and one as the Knight. Winner of 2 out of 3 battles between 3 (or 4) unique match-ups of a Dragon and a Knight. Is it the Plate armored Knight vs the Hatchling Dragon, or the peasant wearing Quilted armor vs the Ancient Dragon? You won't know until you...
With Sword And Shield is a 110 card game that brings you back in time to a medieval joust. Here you step into the role of a knight and by playing different kind of strikes and manoeuvres against your opponent you try to hit him. To spice things up, different events may occur such as a cheering crowd or that your patron saint reveals himself. Your personal...
In Without our King: 2-4 rulers compete in a game of a strategic conquest and political maneuvering to seize control of The Last Kingdom, a once mighty realm on the island of Luminar. The Last Kingdom is thrown into chaos following the slaughter of the God King. The island of Luminar now witnesses the rise of warlords and zealots challenging established...
Wizard Card Game Camelot Edition introduces new strategic dimensions that make gameplay more challenging for experts who have already mastered the Ultimate Game of Trump. In Classic Wizard, Jesters and Wizards bring predictable advantages in both bidding and playing. With Camelot's extra cards: Holy Grail, Excalibur, Merlin, and Morgan le Fay, outcomes are...
Magical energies await exploitation from you and your fellow wizards and the apprentices you each control. Cast the rune stones to find where you may put your apprentices to work. Use them to build towers to gain powers, bonuses and points. Use them to destroy opponents’ towers. Or build your towers next to others to increase their value. Use the special...
Complete MagicSoccer Card Game Created and illustrated by Alessandro Dolcetta It is a complete deck of cards composed of 36 Offensive Cards 36 defensive Cards 8 Team cards 5 Ball Cards 2 Yellow Cards 4 Red Cards 1 Rule sheet The game is a funny simulation of a Soccer match, played by Wizards, that with their Spells Cards try to advance the ball onto the...
A remote village, deep in the mountains, is ruled by fear. Each night, another one falls prey to bloodthirsty horrors lurking in the dark. On every midnight a howling is proof of the curse which has befallen the village: werewolves. The scared villagers are angry and torches are lit, a stake is piled up. Is it possible that one of their own has fallen...