From the Intro to the 7th edition rules The first edition of our original ancient rules appeared in 1969, and their adopted for the British National Wargames Championships of that year. Despite competition from many would be rival sets, succeeding editions have been used in every important convention worldwide since then, and are used by an overwhelming...
The second volume of Army Lists continued from the first publication "Chariot Warfare". this volume overlaps a little from the first volume and spans the classical period to the rise of the Roman Empire. These army list are formatted for use with 6th and 7th edition of "War Games Rules 3000 BC to 1485 AD" by Wargames Research Group. It also includes a...
"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement...
From the ad: WAR OF THE AGES takes a quantum leap toward the chaos and derangement of warfare! Can you direct the charge of Julius Caesar’s Samurai warriors against Robert E. Lee and his loyal Vikings? This two player (or team) game consists of 124 cards which simulate the contest between many of the famous and infamous military leaders and forces from...
A tile based tactical skirmish game based on the Realms of Norse Mythology. Each realm is comprised of unique Norse characters and their wondrous abilities. The game allows you to pit these against each other in a bid to claim total victory. The victors will reshape the World in their own form. Each Realm has a choice of Heroic or Epic play styles that...
The excitement of this yomi-style game comes from predicting your opponent's move and countering it. Battle across two Wars with identical decks. Take turns to attack and defend. Play two cards each turn, one face-up and one face-down. Choose carefully, as your face-down card has a hidden tactic that affects it's ally when revealed. Did we mention each...
War & Wagers is a competitive 2-6 player card game where players bet chips to represent their life in the game. Players use our customised deck of cards, with each card representing a particular unit. The unit's strength and a unique action are shown on each card, tailored to affect specific suits. The game features strategic betting and tactical gameplay...
This is a set of rules for wargaming large scale Dark Ages or Early Medieval skirmish battles. It can be used with any scale figures (typically 15mm or 28mm). Each figure on the table represents one man, and the game is designed for battles of around 50 – 100 figures per side. Basic Concepts: This game is played on a hex grid. Each hex must be big enough...
"WarBonds: Battle For Vitoria" is a strategy war game where players deploy and mobilize a medieval fantasy army in an effort to reign supreme amidst the war torn lands of Vitoria. Players start with a unique warlord that’ll serve as the leader of their army, and the first unit deployed onto the Battle Map. Each warlord is vying for control and ideological...
A card game of fantasy combat for two or more players. The game uses a deck with eight types of cards: Heroes, Weapons, Armor, Mounts, Armies, Actions, Traits, and Spells. Each round, the players draw hands of twelve cards. The players simultaneously play a meld of one hero and one other card from the other seven types. The players then take turns...