One side of the board has a simple roll and run game. The first player to reach space 120 wins th game. On some spaces events hinder or benefit the players. The game on the other side of the board can be discribed as "roll, run and collect". On some spaces the players can collect small cards, worth different amounts of points. If a figure gets on an...
Free England from the tyranny of King John! You head the revolt and launch your troops against the castles. The famed knight Ivanhoë will join your forces to liberate the land from tyranny. In this family game, each player aims to conquer the largest number of castles, installing his arms in each. But watch out for the other players --they could make your...
1st of November 866AD, All Saints Day in the Northumbrian City of Eoforwic (Yorvik in Danish), would have been a hive of activity as the good folk went about their lives drawn to the Mynster for the feast of All the Saints and the last market fair before winter. Little did they realize the great calamity about to enter their lives, as outside the gates was...
From publisher: From Rags to Riches (Make carrier in a fairy-tale world!) is a role game based on a comical medieval world. The players occupy varying social levels from servants all the way up to the King. Each player tries to make the best carrier possible. The game process copies that of the Russian card game Durak (or “Fool”...
From the publisher: The family game of diplomacy, duplicity, and military conquest in feudal Japan. Each player, as one of the five Regents, attempts to increase his control over the central provinces of Honshu Island and to suppress his fellow regents so that he alone can become Shogun. Includes game board depicting the 25 central provinces of Honshu...
From The Rules: Each player in the game becomes the leader of one of the four warring factions and tries to gain control over the lands of the Mid-realm. The winner is the player who 1) Has the only castle left remaining in the game or 2) is the first to collect three powerful magical items inside his castle. The game reflects the struggle for control of...
The Hundred Years War rages on; the English are laying siege to Orléans, a strategic city between the north and the south of the Loire, between those territories annexed by the English and those held by the French Dauphin. Despite the English forces, Joan of Arc manages to get into the city. The inhabitants and the troops rally around her. You are one of...
Jerusalem in the 12th Century was a city embroiled in intrigues and power struggles. The Crusader Houses established themselves as the city's rulers, but who would rule over them? Now you must join in the power politics of the holy city, using your resources to control the most important districts and building a castle that towers over your opposition....
The Beggar is a new Action card for Jerusalem. Just add the card to the basic Action card deck to play with it. When you play this Action card, place it under one of your squire who's inside one area of the gameboard. That Squire will become a beggar for the rest of the game. Each time an opponent places one (or more) squire inside that area, must give 1...
The Builder is a new Action card for Jerusalem. Just add the card to the basic Action card deck to play with it. When you play this Action card, place it under one of your squire who's inside one area of the game board. That Squire will have a Horse for the rest of the game. After the first step of phase 3 (The Tower of David), the Squire with the Horse...