Fields of Valor: Templar Knights adds 1 Common Squad to your Heroscape army. Common means you can field as many as points or starting zones allow. Contents: Templar Cavalry (x1, 3 miniatures) "The Templar Cavalry is in place and ready to charge at any time. Call upon them to raid the enemy or rush to your defense. When attacking Utgar followers, Templar...
The Might of the New Alliance Army Expansion unleashes raw aggression and relentless momentum onto the battlefield. Featuring a Huge Marro Hivelord and a brutal raiding Unique Squad bound by blood and conquest, this expansion emphasizes forward pressure, escalating power, and punishing melee combat. Two powerful Glyphs further enhance speed and striking...
The Paragons of the New Alliance Army Expansion brings together three unlikely champions under the banner of Jandar, forging a powerful coalition built on sacrifice, coordination, and battlefield leadership. Featuring a holy warrior whose faith endures beyond death, a Kyrie commander who rewards disciplined order, and a precise artillery specialist, this...
Heuchel und Meuchel has a medieval look to the board and tiles, as players try to move characters of different social class up the courtly ladder to their goals. The tiles are of six characters; The Fire-Eater, The Minstrel, The Quack, The Bishop, The Lady & The Prince, each tile having a distinctive background pattern. There are 6 tiles of each, numbered...
Hex General: Fantasy Edtion is a hex and counter scenario-based wargame. Gameplay is based on asymmetrical scenarios between an Attacker and a Defender. Each side has it's own unique forces, objectives, advantages and disadvantages. The strong emphasis on Attacker and Defender roles, combined with the detailed scenarios, makes Hex General perfect for solo...
Hexagonal Wars is a flexible strategy game for 2 to 4 players. Despite being easy to learn, it is a complex game. You have to think over each of your moves carefully. Each player has to plan and conform to every situation and control a team that they assembled, while their goal is to kill the enemy forces. One big advantage of the game is that every match...
Hexanem – Cradle of Creatures is a modular strategy board game set in a broken world, where players build magnetic castles and towers, command diverse champion classes with unique abilities, and adapt to the unpredictable roll of dice and fate. Every battle on the hex battlefield challenges you to balance strategy, luck, and survival. Hexanem: Cradle of...
Description from the publisher: Hexcalibur is an abstract wargame for two players, with an average duration of 40 minutes per game. The action takes place in the first and convulsive years of the reign of Arthur Pendragon. The round table doesn't exist yet and the land is torn by a war between the kingdom of Logres, the forces of Cumbria and the mysterious...
Hexors of Might & Magic: A Strategic Hex is a game of tactics, where armies wage continuous battles against each other. It is based on a Heroes of Might & Magic: A Strategic Quest, turn-based computer game, developed and published by New World Computing in 1995. While being familiar with the game is not necessary, the players will find it easier to...
This "Age of Battles" series game covers introducing "Europeans against the Mongols!" As per their usual standards of quality, these are an excellent addition for those that wish to involve their many boxes of 'Army Men' into a gaming environment. This 'series' may well become the 'standard' for making MINIS gaming more popular in its appeal to newcomers....
Hideyoshi Gunki (Hideyoshi epic) features Hideyoshi Toyotomi in his path to power. Hideyoshi is Japan's second "great unifier" after Nobunaga and before Tokugawa. Three scenarios are included in this game. "Mt. Tennō" represents the battle of Yamazaki, Hideyoshi fights against Akechi Mitsuhide the betrayer. "Shizugatake" is the battle of the same name...
Chō Gen Ki (Record of Chōsokabe Motochika) covers battles in the Shikoku region fought by Chōsokabe Motochika. Six scenarios are included. Each players control one or more clans. Each clan regroups combat units. There are four action segments in each game turn. The number of segments during which each troop can act is decided by commander's activation...