"Factional Warfare within and between the City States of Northern Italy circa 1220-1380. Each player takes the role of a Faction that can be found in any given city." The five player factions are: Papalists, Imperialists, Republicans, Signorialists, and Citizenry. The game is played on a circular track made up of 26 spaces. Each space represents a city in...
(from Europa Simulazioni website:) Guelphs and Ghibellines simulates the traditional clashes between 13th century armies with an original system which is both simple and accurate, allowing to reproduce typical tactics of the battle of the era, and focusing on progressive combat fatigue and loss of cohesion of formations on the battlefield. Cavalry remains...
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.) Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians...
Brettspiel Adventskalender 2018 Promo for Day 9. The Gùgōng Bonus Travel Tokens is a micro expansion. Add these Bonus Travel Tokens to the other Travel Tokens and mix them all together. When you claim one of these Bonus Travel Tokens, keep them face up in front of you. You may use these in combination with an action or Gift Card exchange. Once you use...
Moving your Envoy towards the Emperor will not be without consequences with this expansion module. Players will be able to choose a longer or shorter path leading towards the Palace of Heavenly Purity. The shorter path will require some achievements, the long path will earn players rewards at first, but when they get close to the Palace, they will have to...
Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (yes, one of the six players on each team is a mascot). During each turn, coaches alternate...
Description from the publisher: Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as...