A companion to CROM, the skirmish game set in the Hyborean Age. Contains: an introductory scenario suitable for solo or group play with an illustrated example of play, a guide to scenario design, suggested tactics for playing a hero and a step-by-step guide to building a fantasy tower to get your scenery off to a great start. —description from the...
SkirmishElite: Screaming Eagles at Hamburger Hill is a scenario book used to recreate skirmish-level battles and campaigns centered on the 101st Airborne's struggle to capture the NVA strongpoint on Dong Ap Bia (aka Hamburger Hill) from the 29th NVA Regiment in May 1969. The book includes eight detailed scenarios that can be played alone or together in one...
Have wondered what it would have been like to compete in a joust and a grand mounted melee? If so then these rules could be the made for you. Crossed Lances has two games within one rule set. The first game deals with the jousts you will make, with as many as eight players around one table with as many as 4 tilts in use. The game is based around the...
CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term...
In this epic multiplayer adventure, you'll take turns navigating through a richly detailed world filled with intrigue, danger, and opportunity. With 79 pages and 54 cards of dynamic story content offering a variety of narrative possibilities, each playthrough is an exciting and unpredictable experience. Explore the Western outpost and its surrounding...
Cruel Seas is a fast-paced tabletop game recreating the swirling naval dogfights taking place on the seas during the dark days of the Second World War. Powerful, well-armed boats manned by skilled crews stalk enemy shipping lanes, lying in wait for an unsuspecting target to present itself. With a roar of engines the motor torpedo boats would surge forward...
In Cruel Seas we intentionally wanted submarines to work as a normal surface vessel. After all, powerful diesel engines propel them as fast, if not faster, than many escort ships in a convoy when surfaced. The bonus for a submarine is, of course, being able to vanish by diving, hiding from escorts to ambush the merchantmen at will. The disadvantage of...
Crueler Seas is a set of optional rules for Warlords naval game Cruel Seas. They are not designed to be complicated or make the game incredibly realistic. It keeps the flavor of the original while addressing 2 things that I felt needed to be addressed; namely spotting and the damage model. It adds rules for: spotting, differentiating quality of forces...
Imperium – Armies and Enemies of Imperial Rome is the second supplement for the Crusader wargames rules covering the armies and enemies of Imperial Rome. There are 13 lists enclosed, each with its own background information, army guidelines, allies, special rules and points values. Late Republican Rome 107 to 27 BC Early Imperial Rome 27 BC to 117 AD...