A 124 page handbook provides a comprehensive coverage of the campaign in France and the Low Countries in 1940. Included is an historical account of the campaign in the West, as well as whole raft of new rules to cover the events of that summer. New theater specific rules include Assault boats and river crossings, parachute drops, glider landings, bicycles...
All American - Battle at La Fière American Airborne and German Heer forces clash at the key La Fière bridge during the Invasion of Normandy. Will the American’s hold the bridge until help arrives, or can the German tanks smash through and move on to Utah Beach? This campaign is designed to be used with Too Fat Lardies' Chain of Command and can also be...
Chain of Command: Holding Out at Neuville-au-Plain is a one-off scenario based on a delaying action at Neuville-au-Plain on the morning of D-Day June 6th, 1944. An American Airborne platoon is tasked with holding a much larger German force pushing towards Sainte-Mère-Église. Can the Americans stop this looming threat? Or will the Germans manage to break...
Rendezvous with Destiny - Battle of Carentan Recreate the epic struggle between American and German paratroop forces for the town of Carentan during the Invasion of Normandy. This campaign is designed to be used with Too Fat Lardies' Chain of Command, however it can be readily adapted to your preferred WWII miniature ruleset. Contained in this book you...
Shootout at Dead Man's Corner is a one-off scenario based on the struggle around the crossroads South of St-Come-du-Mont on the days following June 6th, 1944. American and German paratroop forces fight to control the vital position, with the arrival of a Stuart tank adding some much needed support for the Allies! The scenario is designed to be used with...
The Second Kharkov Campaign is a pair of Pint Sized campaigns for the TooFatLardies rule set Chain of Command. These platoon level scenarios are perfectly usable for other rule sets and provided the necessary information to make adjustments. The first campaign covers the initial Soviet attack on German lines in May 12th of 1942. It follows the advance of...
The US Marine Raiders make their debut with a surprise raid on the Japanese-held atoll of Makin Island. Will these daring "gung-ho" Americans carry the day or be driven back into the sea by the dogged Japanese defenders? This campaign is designed to be used with Too Fat Lardies Chain of Command and can also be readily adapted to your preferred WWII...
29, Let's Go! is the first Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End. Thirty-two pages long, 29, Let's Go! contains an overview of the planned, and then actual, events on Omaha beach on the 6th of June before then going on to present a mini-campaign covering the advance of the US 175th...
Operation Martlet is the fourth of Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End. Twenty eight pages long, Operation Martlet follows the established Pint-Sized Campaign format, with an overview of the forces involved on both sides, their deployment shown on period maps and the course of the...
Taking the Gembloux Gap is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End. A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of...
Capturing Caesar’s Camp is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End and the Blitzkrieg 1940 Handbook. A thirty-two page PDF, Capturing Caesar’s Camp contains an overview of the events of May and early June 1940. as the German panzers dashed across Northern France and the Low Countries...
Chain of Command 2 is final edition of the Award winning WWII Platoon level rule set, the first edition of which won the Wargames Illustrated Best Set of Wargame Rules Award consistently over its thirteen year lifespan. The Second edition build on the original to provide all the command challenges of the original but with a more dynamic structure, meaning...