World War III: Team Yankee – West German offers: Background on the West German army,1. Panzerdivision, 3. Panzerdivision,Kampfgruppe Müller, and Panzerlehrbrigade 9; Instructions on how to build Leopard 2A5,Leopard 2, & Leopard 1 Panzer, Marder 2,Marder 1, & M113 Panzergrenadier, & three different Panzeraufklärungs companies; Three Scenarios to test your...
56 page Hardback Book Backgrounds on the Israeli forces in World War III: Team Yankee Instructions on how to build Israeli forces including Merkava 3, Merkava 2, Merkava 1, Magach 6, and Sho’t Tank Companies, as well as Mech Infantry, Reserve Infantry, and Paratrooper Companies. Three Scenarios to test your skills A detailed painting guide Also includes...
As the struggle to take the Throne of the Ancient King escalates, so too do the efforts of each of the Houses of Arikania. Wrath of Kings: Rising Conflicts brings a number of great things to your Wrath of Kings gaming. This 140-page, full-color rulebook features: A polished Wrath of Kings ruleset – Combining the original rules with the FAQ, and tidying up...
Today, it’s a free-for-all! Today, you’re going to race head-on into a crazy Grand Prix! Who do you want to be in this race? Ambrose aboard “Tanky”, her armored tank. Bip-Bop, in his “Futuro-Mobile”, a technological masterpiece. Haru commanding “Red Lightning”, his super race car! Choose carefully, as in this rather unusual story, your choices make the...
First title in the Famous Five Adventure Games book series. A "make your own adventure game" based on the Famous Five children's book, "Five Go Down to the Sea". Players start at the first paragraph and roll the Famous Five die to select the first step on their adventure. In subsequent paragraphs, players receive instructions about how to proceed: they...
Target Ahead is the first book in the series of World War 2 Air War wargame rules in 1/600th scale and covers the classic fighter v bomber engagements. Each game is designed to be a balanced contest lasting around two hours. Target Ahead has two games based on the same objectives and structure featuring day and night raids. Players can use the prepared air...
WW2 Clash of Patrols is a simple skirmish game where patrols of 8-12 figures clash between enemy lines. Could be played with 20 or 28mm figures or even 54mm figures. Rather than using a fixed points value for each side you simply create your force and the difference in points value between the opposing forces becomes extra victory points for the weaker...
WW2 Coastal warfare rules Rules designed to be played with 1:600 model ships, and optimised for MTB/Schnellboot encounters. Boat models are based on rectangular bases slightly longer and wider than the model. This aids in accurate model movement. Boats, planes etc represent 1 vehicle of that type. Alternate movement system. The Attackers always start a...
WW2 SALVO! EUROPEAN THEATER, 2nd ed. is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and axis warships on the table top. The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The second edition is a...
From the publisher: WWII Micro Armour is more than a set of miniatures rules for simulating tactical armored warfare in the mid-twentieth century. It's a "research engine" that allows you to experiment with the technology, tactics, and doctrine of all the important players in the real world. Training, experience and "cohesion" are important factors in...