The World At War 85 series of games (WaW85) are fast-paced, platoon-level simulations of combat during the Third World War. The series’ action begins in 1985, and brings to life the troops, tanks, artillery, and aircraft of that time period, as conflict erupts around the globe. These Core Rules are designed to be used with every game in the series, and so...
World in Flames 93 Annual contains 84 pages of information about World in Flames(based on 5th edition rules). Contents includes: Country specific straegy notes Tactical hints on play Harry Rowland's Russian set-ups A World in Flames series reply (with a challenge scenario) Force pool sheets for all countries A look at Planes in Flames A workable PBM system...
World-o-Fun is a game compendium which is contained in a book of 85 pages. There is a total of 11 games to be played with any globe (preferably one from the Replogle Company). Their names are: -The hidden Planets Game -The World Crossword Puzzle -Size up these Islands -Then and Now -The great Circle Game -The Question and Answer Game -The early Bird -The...
Detailed book explaining rules for 80+ dice games and variants. Fully illustrated with odds tables, score sheets, photos, cartoons and playing examples. Games include Boss Dice (and variants - including "Bogey's game"), Liars Dice (and variants), Captain Ship and Crew, or Monterey Games you Keep Score in - Yacht, Ten Thousand, Crag, Hooligan, and Chicago...
The latest release in the Real Time Wargame series of miniatures rules. This set covers the American War of Independence, and includes both Campaign & Battlefield Rules. As before, the rules are designed for 10mm figures, but can be used happily with 15mm or larger. The battlefield system uses an unusual point to point movement system, and fate cards. In...
Airfix Magazine Guide 15, written in an informal style, as much an exploration of how to create a wargame, and what it simulates, this small book includes all data needed for a detailed, traditional miniatures system, as well as extensive discussion on why the author made the decisions he did in it's creation. Extensive charts & tables cover point-buy...
Earth is dying. Humanity has been at war forever. They are losing. World War Apocalypse is a tabletop miniatures wargame set in an alternate history 1990's. In an attempt to gain military strength over their adversaries, the Eastern and Western powers sought new technologies and methodologies of waging war. The Americans developed autonomous machines of...
World War II Solitaire: Echoes of War (Allied Right Handed Edition) puts you in command of the United States, United Kingdom, and Soviet Union as you stand against the Axis war machine in a gripping solo experience. Spanning the years 1940 to 1945, this unique gamebook delivers 30 individual games, each a full strategic campaign of the Second World War...
World War II Solitaire: Echoes of War: Axis Edition is a standalone, solo-only wargame book that puts the player in command of Axis forces across 24 different WWII campaigns. Using just a pencil and a standard six-sided die, players will fight their way through key theaters including Europe, North Africa, and the Pacific. Each game features a map and...
This new edition of the rules includes a number of changes from the first edition of Team Yankee. One of the most important changes you will find in World War III: Team Yankee is to the Artillery rule mechanics. The Morale rules have been updated to be essentially the same to Flames Of War. Morale is simpler and easier. Vehicles no longer become Bogged...