The first edition (Knapp and Cavendish) was published in 1979. It came in a slipcase and included four 20"x26" double-sided sheets with extra-large game boards. The second edition (Exeter and Cavendish) was published in 1983 and does not have the slipcase or the extra sheets. Both editions have a loose sheet with cut-out pieces for the games in the book....
We Can Be Heroes II is a wargaming rule set for people who want fun games. The rules have a focus on interactive lighthearted play, so don't bring your poker face to the game. Play is based around the adventures of heroes (or heroines) and their companions (Sidekicks), as they battle through one-off or linked scenarios. Although intended for 25-28mm...
Learn to play Welcome Aboard, Captain with this exciting adventure that leads you through all the core mechanics of the game. Welcome Aboard Captain is a solitaire print-and-play tabletop roleplaying game where you play a starship captain, gather a crew, outfit a ship, and head into the galaxy to complete missions. Charon Wormhole is a special document...
From the back cover Wellington Rules is a set of rules designed to fight tactical engagements during the Napoleonic Wars. Wellington Rules is designed so that each player would control approximately a brigade of troops. In Wellington Rules players command brigades and divisions in small tactical actions of the Napoleonic Wars. Players will find that...
Weltkrieg, 1914 is a solitaire game simulating the opening six weeks of World War I, at the grand strategic level. The player takes the German side in the game, and distributes his armies among the main theaters of the war to make attacks and advances to bring about the end of the war quickly, hopefully with favorable results. The object of the game is...
Miniature Wargame Rules, set during VBCW or Very British Civil War, it is an alternative history where Edward VIII refuses to abdicate triggering a constitutional crisis which divides the nation and results in Civil war. As a result instead of going to war in Europe, the nation is facing a very British crisis. Platoon to company level rules, designed for...
Goal: Form a sentence from randomly drawn letters and a 'theme'-card, as quick as possible. Build up the board - distribute the letters onto the coloured spaces 1. Draw a 'theme'-card out of different fields of topics 2. Use a six-sided coloured die and pick up corresponding letters 3. Form a sentence (simultaneously) , which must refer to the 'theme'-card...
Your master, the mage Theodocred, charges you with finding a three-horned slug. Arming yourself with courage, you go into the night, but as soon as you enter the forest a creature comes up and claws you. Now a werewolf, will you survive your first transformation, werewolf hunters, and other unforeseen dangers? Choose your specialty, thief, wizard or...
Western rules that cover the battles of the Old West. These replace the 1992 Hey you in the Jail set. We usually update rules after about 10 years. These rules are designed for games wherein the figures operate in groups. They are not a skirmish set . WESTERN is an historical game (the word "faction" is not used) There are ten force options (Mexicans...
Description from the publisher: Westfront is a company to battalion level game for WW1 forces, designed for 1/72, 15mm or 10mm miniatures. Smaller scales could also be used. Westfront is designed with simplicity in mind, but since it represents communication issues, orders from above, random events like units becoming lost, as well as the actual movement...