Warfleets: FTL is a miniature wargame set in a distant galaxy at war, designed for spaceships of all scales. The game mechanics are designed to be easy to learn but hard to master, bringing engaging spaceship battles for new and experienced players alike. The game is played with 10-15 models per fleet. Players put together a fleet and fight to secure and...
One of a series of books that provide wargame rules and colour photocopiable figures for miniatures battles. The Scottish and Welsh wars of Edward the first and second up to the Battle of Bannockburn, with barded knights, Scots schiltrons and wild Welsh archers fighting again for freedom. Featuring an extensive castle model with a siege assault force and a...
"The History, Production and Use of Conflict Simulation Games", Strategy & Tactics Staff Study Nr. 2. Co-authored by "the staff of Strategy & Tactics Magazine" with articles specifically credited to Stephen B. Patrick, Richard H. Berg, Redmond A. Simonsen, David C. Isby and James F. Dunnigan. The chapters include The History of Wargaming (Patrick), Game...
Adapted from the inside dust jacket: "Wargame Tactics" will be welcomed by enthusiasts old and new, by Generals good, bad and downright indifferent. For it demonstrates that victory on the wargames table can be achieved (and usually is) by the player who adheres to the tactics of the period in question and to the basic principles of the art of war. It...
One of a series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the American Civil War of the Nineteenth Century. Simple rules are provided written by Andy Callan, noted historical designer. The rules can be used with other miniatures. The...
A series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the American Revolutionary War (American War of Independence) in the late Eighteenth Century. Simple rules are provided written by Andy Callan, noted historical designer. The rules can...
A booklet on campaigns and battles of the medieval period, from the 5th to 15th centuries, intended to give an up to date historical account of the events and provide a beginner's guide to wargaming those events Includes: Concise, footnoted, historical narrative of the campaign, including sections on personalities, troops, armaments and strategic...
Introductory rules for the Wargamers core game. Covers everything needed to play. To cover all, from historical battles, zombies, super hero's, cop and gangster, the old west and science fiction space battle. This is a list of rules explaining the game counters, turns, games with or without boards... Each genre will have special rules exclusive to that...
A tabletop wargame system for simulating modern engagements. This is the second version of this game and is actually used by several modern armies for training purposes. It is designed for battle group encounters and generally uses played using 1/300th or 1/285th scale white metal miniatures on a one man = one man or one vehicle = one vehicle scale, but a...