Tombstone is a 127 page rulebook for skirmish games using an old west setting. Games typically use around 8-15 models a side and a game takes a couple of hours. Choose from 6 factions, Lawmen, Outlaws, Mexicans, Natives, 7th Cavalry or Undead. We also produce a range of female gunfighters to be used within an existing faction or on their own. Games can be...
STUMBLE in to the world of Tommygun, where the Roarin' Twenties never ended- a world ruled by corruption, supernatural anomalies, diesel-powered marvels, madness, and jazz. CREATE and paint a Gang of criminals, machines, and horrors, perhaps hailing from one of nine Factions. PLAY through desperate and gamble-filled Scenarios, carving out an ill-gotten...
This entirely new shiny edition of Tomorrow's War is now a game on its own, and is no more considered an expansion of the Force on Force basic rules. It is also the first one to be actually printed, A previous sort of "beta" edition was just sold as a .pdf and as an expansion for the Force on Force basic game. Extended playtesting and feedback has...
By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics...
Rules for the North American Indian Wars, covering the period from the French and Indian War to the last stand of the Sioux at Wounded Knee. The Eastern Woodland, Plains, Rocky Mountain and South-Western tribes and their British, French, Spanish, Mexican and American opponents are all catered for. Based on the mechanisms used in Death In The Dark...
Darker Halls is a supplement for the Torch & Shield tabletop skirmish game where you will lead your brave crews into the dark on a mission of honour. As you descend into the darkness, your warriors will face horrors that even other monsters of the dark fear. Your crews will need to work together. Difficult decisions and sacrifices will need to be made. Can...
Torpedoes and Tides is a quick play miniature wargame about night actions involving motor torpedo boats during the Second World War. It puts the focus firmly on command decisions and tactics and aims at giving a fast game that mirrors the frantic and chaotic nature of coastal forces actions. It uses an activation mechanism that rewards risk-taking and...
Total CARnage is a diceless car combat system set in a post-apocalyptic wasteland. Combat and movement resolution is based on a dexterity "flick" mechanic instead of a traditional dice or card mechanic. In addition, the game requires no templates, rulers or special materials to play. It also features a WYSIWYG results mechanic that makes each game dynamic...
"A practical set of World War-III wargaming rules for MICRO & HO scale enthusiast [sic]" Micro armor scale miniature wargame rules for the Superpower's war that (thankfully) never happened. This is a comprehensive rules set, with rules covering combat engineers, sighting weapons, transport capabilities, airdrops and air assaults, aircraft, morale, and...
GRAXX is home to a wasteland unlike any you have encountered before, from the mutants roaming the highways to the survivors trying with all their might to cling on to any sense of hope, it is here where damnation reigns supreme. Toxic Holocaust is a tabletop miniatures game of brutally quick and easy skirmish battles between rival gangs on a...