NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple to play providing a game in the period 1880 to 1906 not complicated by too much detail. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting and minefields. The...
These rules are quick and simple to play providing a very fast and bloody game in the period 1880 to 1906. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting, minefields and allow for both written orders or sequential movement. The gunnery system takes account of the ranges, penetration and damage by specifying the dice that are...
Tsushima is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Tsushima. Scenarios include: Tsushima Tsushima (variant) Britain vs. Germany or France...
This booklet offers a new army and campaigns for Second World War gamers looking for something different. We all love the Western Desert, the Steppes of Russia or the Normandy bocage, but there is another world out there to embrace! It explains why and how Turkey was involved in the Second World War. How the armed forces were organised, and what you need...
TUSC: The Universal Skirmish Combat Engine is a modular, setting agnostic skirmish wargame designed to allow you to create custom stat lines for any models you may desire. It is the debut title of indie tabletop games studio Sword & Board Games, and includes a supplement for playing games in Sword & Board Games' in-house sci-fi setting Tetrarchy to show...
The second game in the Pact of the Seven-Armed Orangutan series. This time you'll explore the home of Armored Hedgehog, an ancient knight and protector of the land. The current knights don't wage wars. They live in peace. So they have other goals. You will help them fulfill their oaths and bring the land into an age of harmony. As with the previous title...
Twilight of Divine Right: From Defenestration to Restoration is a version of the Twilight of the Sun King: Birth of the Age of Reason rules targeted at refighting large battles from the period 1618 to 1660. The rules feature scenarios for the battles of Fleurus, 1622 and Cheriton, 1644. All measurements in the game are based on a scale choosen by the...
Peace of the Pyrenees, European War Scenarios 1622 - 1663 This scenario booklet for Twilight of Divine Right features battles from the Thirty Years War (1618-48) and up to the Peace of the Pyrenees (1663). It features the following 15 scenarios from diverse campaigns and featuring many different armies. Wimpfen, 6th May 1622 Hochst, 20th June 1622 Crossing...
'With Fire and Sword' is a supplement to the Twilight of Divine Right rules and need to be read in conjunction with these rules. It includes the rules, amendments and additions to fight the battle and wars in Eastern Europe in this era. The players can field Polish-Lithuanian, Russian, Swedish, Cossack, Crimean Khanate (Tatar), Ottoman and other smaller...