Fifth title in the Famous Five Adventure Games book series. A "make your own adventure game" based on the Famous Five children's book, "Five Go to Demon's Rocks". Players start at the first paragraph and roll the Famous Five die to select the first step on their adventure. In subsequent paragraphs, players receive instructions about how to proceed: they...
The Great Northern War (GNW) has seen a resurgence in recent years within the wargames community, however, there has not been a general (non-rules specific) guide to the conflict until know. This book gives the reader a general understanding of the historical background to the conflict and to the main combatants. In addition to Russia and Sweden, the...
In 2042, the world has entered a state of Total Anarchy. P68P, an airborne poisonous pollen has wiped out 20% of the Earth’s population with no answer in sight. The United States has broken apart into a civil war, while a World War wages on in the East. Walks, giant war machines clash across the lands burying their enemies in their dust. Hostile...
The Anthology book is a handy one-stop-shop for all the published rules for the smash hit The Walking Dead: All Out War miniatures game. The rules are updated with all the latest changes and FAQs. The book also includes a host of new exciting content and scenarios and new ways of playing for All Out War, along with the Call to Arms and Here’s Negan Walking...
Welcome to the Wandering the Whimdark, a solo journaling RPG engine that utilizes a Character Sheet, a deck of 25 cards (five different suits, with values from 6 to 10), three 6-Sided Dice, and this adventure source book. In playing this game you are taking on the role of a character who for their own reasons has chosen to embark on a journey through this...
The exploration of space was carried out primarily by large corporations which soon found out that valuable resources were few and far between and soon they were in conflict over the few good systems. After some years things settled down leaving a number of what had become in effect nations looking greedily at each other’s possessions. The year is 2264 and...
Charles Grant's The War Game is a classic set of rules for "old school" miniature wargaming. The rules first appeared as a series of articles in Tradition magazine, a UK production aimed at painters of miniature soldiers. The published version is a 191-page hardcover book. The era covered by the rules is vaguely the Seven Years War, generally known as the...
Ten great battles of world history are recreated in this unique book, by eight expert military historians. Illustrated with specially commissioned full-color photographs of realistic military miniatures re-enacting each battle, the book is both an impressive and fascinating study of the art of war, and a guide for war-game enthusiasts in setting up their...
Following on from his father's great wargaming classic THE WAR GAME, Charles Grant Jr. has collated years of rule development, alteration and additions to make this, the updated and complete set of rules. 56 pages, A4 size, colour photographs throughout, card covers, including a separate laminated set of play sheets. The rules are designed for the XVIII...
This is the fourth in a series of mini campaign books. This volume, The Siege of La Crenoilis following a similar format to its predecessors. Table Top Teasers are scenarios for wargames by another name. The intention is to provide the players with a credible military setting and objectives, which allow for rather more than simply lining up two similar...