The Battle of Chickamauga produced the second largest number of casualties of any battle in the Civil War, surpassed only by Gettysburg. As the largest battle in the Western Theatre of the war it was also the Union’s most significant defeat there as well. Refight the struggle on the decisive second day of the battle, September 20th, on the game table with...
The Coming Thunder This is a scenario book covering historical skirmishes from June to December of 1861 during the American Civil War. All of these occur in a relatively small area of northern Virginia involving many of the same units. There are 17 scenarios plus a campaign background to use with the campaign generator that comes with the rules. The...
Texas: Card Games Inspired by the Lone Star State is a beautifully illustrated book of six modern games for fans of card games, board games, and the Lone Star State. All you need is a deck of cards to scurry for grub as an armadillo, pick out constellations in the sky, race across Texas as a roadrunner, and more. Created by San Antonio high school...
That Bleak Armada is a generic set of rules for everyone who just wants to get their spacefleets on the table! The author’s group have played battles with up to 60 ships a side in 2-3 hours. The game’s simple activation system pushes decisions on players every phase, providing believable results on an ordinary-size table (assumed to be between 4’x4’ and...
Theewun is a skirmish miniatures game that is both miniature and genre agnostic. Designed as a set of rules to be used at conventions or to teach new players about miniature gaming. The games can be played solo, co-op, or with a game master. The free version is designed to show the basic rules and provides a simple scenario to try out. —description from...
These rules are designed for 28mm scale miniature battles of a squad level size. They were meant to be played solo, cooperatively, or with a GM and have a strong story-based influence rather than the typical two forces meeting in the middle and fighting to the last unit standing typical to miniature gaming. The enemy units’ actions follow a set of...
“As I was crossing the compass platform the captain hailed me, not with the usual rigmarole of 'Enemy in sight, bearing, etc', but with 'There's the fucking Scheer! Open fire at her!'… But the name of the enemy ship was of course the Graf Spee.” – Lieutenant-Commander Richard Jennings, HMS Exeter's gunnery officer during the Battle of the River Plate...
“As a consequence, carrier battles were risky, unstable affairs that hinged on striking effectively first. To do so, a carrier force had to locate its adversary before it was detected itself, or not long after.” – Robert C. Rubel, Deconstructing Nimitz’s Principle of Calculated Risk This is an expansion to my ruleset There's The Effing Scheer, which allows...
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK. – Admiral William Halsey This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to...