Trireme Commander is a game of tactical naval combat, focused on the simulation of combat between small fleets of galleys, rather than great naval engagements. The objective of the simulation is combat between a few galleys in situations such as combat patrol, merchant escort, counter-piracy actions, and pirate assaults, etc. A game is best played with two...
Triumph! is a fast-play set of rules for miniature wargaming. It covers the ancient and medieval periods (up to about 1500 AD). Troops are divided into 26 types depending on armament, tactics, and quality, and based on stands of uniform width. All movement and combat is by stand or group of stands. There is no individual casualty counting or other book...
From the publisher: Rock the Casbah Military Operations in Urban Terrain, Peacekeeping Operations, the PLO, IDF, Syria, Christian Phalange, all are there in this superb supplement for Troops, Weapons & Tactics by Chris Stoesen. Ninety four pages long, this supplement covers an overview of the conflict in the Lebanon, looking at several sample battles from...
Tsushima, 1905 2nd ed. uses the Battleship Captain game system to simulate pre-dreadnought naval battles between individually rated warships, especially focusing on early 20th century combat typified during the Russo-Japanese War. Warships from the national navies of Russia, Japan, Great Britain, France, Germany, Italy, United States, Austria, Netherlands...
NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple to play providing a game in the period 1880 to 1906 not complicated by too much detail. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting and minefields. The...
These rules are quick and simple to play providing a very fast and bloody game in the period 1880 to 1906. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting, minefields and allow for both written orders or sequential movement. The gunnery system takes account of the ranges, penetration and damage by specifying the dice that are...
Tsushima is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Tsushima. Scenarios include: Tsushima Tsushima (variant) Britain vs. Germany or France...
This booklet offers a new army and campaigns for Second World War gamers looking for something different. We all love the Western Desert, the Steppes of Russia or the Normandy bocage, but there is another world out there to embrace! It explains why and how Turkey was involved in the Second World War. How the armed forces were organised, and what you need...
TUSC: The Universal Skirmish Combat Engine is a modular, setting agnostic skirmish wargame designed to allow you to create custom stat lines for any models you may desire. It is the debut title of indie tabletop games studio Sword & Board Games, and includes a supplement for playing games in Sword & Board Games' in-house sci-fi setting Tetrarchy to show...