Patrol: WWII is a fast playing man-to-man skirmish system that recreates squad patrols in any theatre of the Second World War with as little as ten miniatures per side and a 4'x4' play area. Individual games last from 15 minutes to 1 hour allowing for multiple exciting games in an evening's play. Patrol takes you beyond line ‘em up and shoot ‘em down...
Paws & Portals: The Deck of Destiny started with a simple question: what if the game didn’t pretend to be fair? Most tabletop games carefully balance turns, probabilities, and outcomes so that control feels evenly shared. This game does the opposite. It hands authority to a deck of cards and asks players to react, adapt, and occasionally laugh when plans...
A game of tactical warfare in World War 2, designed for 15mm figures but easily adapted to other scales. Each side typically controls a company of infantry plus a few tanks. One model figure represents one soldier or vehicle. The game is played on a square grid to eliminate measuring. It uses handfuls of dice to simulate the uncertainty of combat whilst...
PBI (Poor Bloody Infantry) is a Miniatures wargame ruleset for WW2 company level gaming. For 10 to 25 mm miniatures. PBI is designed to allow fast playing games that finish in a couple of hours. PBI uses a terrain map made from grid squares (6") so no measuring is needed. It is a complete game system, including: scenario generator, points, victory...
A ready to play scenario based on Operation Morvarid, a missile boat engagement in the early months of the Iran-Iraq war in 1980. Designed for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. With a little modification could be used for other rules systems too. Includes: A...
Book containing 124 new games. For most of the games in addition to the book you might need, pawns, dice, pen or tiles. These tiles you need to make are described in the book or some cases they can be copied from the book. Also for some games there is a board printed on the book. Games are divided in the 12 categories according the theme: 1. Eating and...
Simple Historical Miniature Wargame rules for the Ancient period, from the end of the chariot to the Dark Ages. It is a modernization to round figures of an earlier set of rules designed to be played with flats. The basing is compatible with WRG rulesets of the same era. Scales: 2mm = 1 m 1 turn ~ 2'30" These rules have been republished in a compilation...
From the publisher: " Tony Bath’s early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his...
Pencil Book Quest is a solo, pencil-and-paper adventure designed to be played anywhere. Fight monsters, collect loot, and complete quests in this compact book that easily slips into a pocket or bag. Instead of dice, the game uses a pencil-based mechanic where randomness comes from your own aim and coordination. It’s a simple system that adds a layer of...
From the dust jacket: David Parlett has produced the most original and complete collection of patience games for one player (and in some cases two) for nearly a century. In it he sets out to dispel the notion that patience is a therapeutic pastime for the simple-minded and the idle rich. Whereas previous compilations have tended to copy one another in...
This book by David Parlett sets out rules for a very large selection of games. The book is laid out by 'families' of games and details main rules for each game plus a plethora of variations. It also includes an introduction to card games and a glossary of terms. The latest edition (from 2008, cover pictured) also includes some original games by David...