Justified Ancients is 10 page element-based set of ancients period miniatures rules. "Designed for experienced wargamers, these rules are 'rules light' and it's assumed that players know their Cataphracts from the Schiltrons, how to move a unit by wheeling from the outside edge and all that malarkey." If you haven't guessed by now, the rules are written in...
NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918 These rules are quick and simple to play, providing a fast game of naval action in the era of the Dreadnought between 1906 and 1918. In the scale we use, 10cm represents 1 nautical mile to 10cm. The rules incorporate weather, spotting, submarines, aircraft, shore batteries and minefields. They take...
Clash of the Colossals has become a popular Kaiju Kaos event at conventions since late 2010. This PDF Supplement is written by Bryan K. Borgman and is a must for Kaiju Kaos fans. Clash of the Colossals includes: 2 new pages of the Timeline to the Future, 3 pages of new weapons, new special abilities, Random Environmental Conditions to spice up any game...
Kaiju Kaos - Zombies is the second rules supplement and scenario PDF by Bryan K. Borgman for Kaiju Kaos - The Miniatures Game, Basic Rules. Kaiju Kaos - Zombies includes: 1 new page of the Timeline to the Future, 1 page of New and Revised Rules and Weapons, and the AnCon Annie Attacks! scenario complete with Suggested Army Lists for nearly every faction....
In 2011, Dr. Kaos released Serum Z inside his abandoned laboratory in California. He then took sanctuary in his new facilities on Kaos Island in the South Atlantic. Prior to leaving CA, Dr. Kaos was working on various Top Secret projects for both the government and private investors – whomever was willing to pay the most. His projects ranged from new armor...
This is the complete rulebook for playing Kaiju Kaos: Smackdown. The modern world as we know it ceased to exist in 2003 when the Rift, a mysterious tear in the space-time continuum, opened up and Hell itself spewed forth onto planet Earth. Long-dormant arcane powers and abilities once believed to be myth suddenly manifested in unsuspecting hosts, while...
When I wrote Kalashnikov Tribal Multi-Battalion rules, I integrated logistics, but hopefully in a ‘simple’ manner so they don’t get in the way but are a necessary part of your planning. The obvious next step was bringing things together to try and show the entire logistic tail. Now I don’t want to get into the whole economic side of it. There are board...
My aim with these rules was to create something which allowed you to fight larger battles, where each base is a battalion. The rules cover the period pretty much from the development of the magazine rifle onwards, but you can doubtless fudge that. The aim is to allow you to fight several different sorts of game. Yes you can have the clash of regular...
Kalt Krieg ohne Hass Fast play wargame rules for Brigade/Regimental level battles of the Cold War era, using 15mm through to 2mm miniatures. A grid based battlefield regulates all firing and movement eliminating any micro-measurement. No record keeping is required. Vehicle scale is one base of miniatures to about 10 vehicles or about 100 men, with a grid...
Command Quality Triumphs Over Superior Numbers! Most WWII rules leave you wondering how the Germans ever won a battle. Usually they fought out-numbered and against opponents with equal or superior equipment. So how did they ever win? The answer lays in their outstanding unit-level leadership. Kampfgruppe Commander places leadership quality at the...
From the Publisher's Website, "Written by Warwick Kinrade, Kampfgruppe Normandy is a huge 348 page, full colour hardback book containing rules for playing miniature wargames set in Normandy during the summer of 1944. Kampfgruppe Normandy is a completely new games system that includes detailed rules for such aspects of warfare as: command and control...