Introducing The Sky Offensive: A New Chapter in Ironclads of Ferrosia The Sky Offensive, is the first supplement for the tabletop game, Ironclads of Ferrosia. This expansion elevates your gaming experience by incorporating aerial combat into the rich world of Ferrosia. A New Era of Warfare Imagine formidable ironclads clashing on the seas, now envision...
On March 9, 1862, the clash of the ironclad gunboats CSS Virginia and USS Monitor at the Battle of Hampton Roads heralded a new age of naval warfare. The innovations of the early industrial era yielded powerful new warships, armed with strong new guns, and plated with thick metal armor. A new ironclad navy threatened to revolutionize the practice of naval...
Skirmish rules for the flintlock era using individually mounted figures. Will work with 15mm to 54mm figures. 12 man infantry units, 8 man cavalry units and 5 man plus 1 gun artillery units. Designed to be quick, fun and bloody. Average sized scenarios can be finished within 3-4 hours in time to get to the pub before it closes. Thoroughly playtested in...
It Rolls for Ivan is a set of table top wargame rules for fighting Brigade-Divisional level actions in the Russian Civil War. The rules are based upon the "For Whom The Dice Rolls" Spanish Civil War rules. They are designed to enable games covering a large area, with sweeping cavalry movements and dogged infantry. Detailed sections cover the uniqueness of...
Disappointed by generic rules for the mid to late 19th century "It's Getting a Bit Chile" was written to cover the War of the Pacific 1879-1884, between Chile and an Alliance of Peru & Bolivia. The War is also known as "The 10 Cent War" or "The Saltpetre War" as it was fought over taxation and mining rights in the Atacama Desert. Although not well known in...
One side of the board has a simple roll and run game. The first player to reach space 120 wins th game. On some spaces events hinder or benefit the players. The game on the other side of the board can be discribed as "roll, run and collect". On some spaces the players can collect small cards, worth different amounts of points. If a figure gets on an...
Regency skirmish gaming amongst the unwashed and the undead. Jane Austen: Zombie Killer is a tabletop miniature game for one or more players and is based loosely on Seth Grahame-Smith's 'Pride and Prejudice and Zombies'. Jane Austen: Zombie Killer is a 48-page, A5 softback rulebook which presents a Regency Period England wherein the undead are a constant...
Jean Paul Sartre's No Exit is a 3 player Print and Play game taking roughly 5-10 minutes per round. Players move their strangers to one of several sofas then score at the end of each round if the right strangers are on the right sofas to fulfill their personal motivations. It is almost impossible to avoid repeated stalemates unless you manage to manipulate...
Jeux de pions pour aujourd'hui is a set of laminated cardstock game boards, stickers for placing on pieces (not supplied, but easy to find or improvise), and an activity book containing historical flavor text in French and rules in both French and English, all packaged in a clear plastic pouch. The game boards, sticker sheets and rules included in the set...
From the publisher's website: Miniatures rules for the War of 1812, representing company level actions of roughly 150-800 men per side, provided with full colour graphics. John Bull was another name for the British, just as "Cousin Jonathan" was what the British called the Americans. Totally new and innovative system geared specifically for the period....
A Miniatures Game System for Warfare on the Sub-Continent 1750-1860. Caters for all miniatures scales with each player controlling roughly a brigade (ca. 50 figure bases). In addition to the wargame rules and army profiles included are a bibliography, scenarios, notes on figure sources and uniform guides. The scenarios included are: The Battle of Assaye...