Iron Abyss: The Cold War Submarine Wargame: Dive into the silent, high-stakes world of anti-submarine warfare with Iron Abyss, the gripping two-player wargame set during an alternate-history Cold War (1947-1991). Designed for ease of play yet offering tactical depth, this game is an exercise in tension, secrecy, and critical decision-making. Gameplay and...
Iron and Blood: Easy Rules for Gaming The Franco-Prussian War 1870-1871 Doomed cavalry charges! Rattling mitrailleuses blasting holes through ranks of spiked-helmeted Prussians! The deadly accuracy of the Chassepot rifle vs. Krupp artillery! If you've ever wanted to game the Franco-Prussian War of 1870–71, but were put off by the steep entry cost, this...
Salnave's War: Wargaming The Haitian Civil War 1867-69 is a supplement for "Dahlgren and Columbiad" and A&AGE's "Iron and Fire" covering the naval side of the Haitian Civil War, 1867-69. The supplement contains ship data for both sets of rules for all of the warships involved in the war, and a short campaign system based on "War of the Pacific" that...
Warships of the Russo Turkish War, 1877-78 are ship stats for over 70 Ottoman and 60 Russian ships, from ocean going ironclads and frigates to converted commercial steamers, gunboats, riverine craft and torpedo boats. Information is presented for LFG’s Broadside and Ram and Dahlgren and Columbiad, and also for A&A Game Engineering’s Iron and Fire. Also...
The game Iron Cross was born out of the desire of a group of “wargamers” from the 70s / 80s to simulate their historical battles from WWII, made in the past with maps and tokens, using this time miniatures and 3D scenarios suitable to represent small and medium scale tactical actions. We started in 2004, with the launch of our 1st — edition and in the...
It is hundreds of years in the future, humanity is starting to build itself back up after the cataclysm of the Exile and the devastation wrought by the cold machine logic of the European Learning Machine. Faced with a fresh start and a healing earth, people begin to reestablish society the only way they know how... By fighting it out and blowing each other...
Iron Magicians is an interactive, pick-your-panel graphic novel for middle grade readers, full of adventure, magic, and fun! In a steampunk version of nineteenth-century Paris, magical mana crystals have replaced steam and coal to power the machines and gadgets that make the city tick. On the eve of the Universal Exhibition of 1889, France seeks to...
This is a reprint of the old Ironclads and Ether Flyers. Ironclads and Ether Flyers is a set of 19th Century Aeronaval miniatures rules. It focuses on battles between seafaring battleships and aerial gunboats and is set in the Space: 1889 universe. The rule book covers not only combat rules, but also include scenarios as well as campaign rules. The rules...
Ironclads! is a relatively fast play set of rules covering naval warfare, along with its associated land combat, set in the ironclad era of 1860-1879. Don't turn your nose up at the fast play designation. Fast play does not in the least mean lacking in era ambience or that the rules are simplistic in any way. Far from it! Ironclads! covers all aspects of...