Welcome to Hell in Microcosm. This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions. When we originally used these rules, we...
Alien robots have invaded a planet and a group of troopers are sent in to find some trapped VIP's and ensure they board a transport off the planet. Inspired by Helldivers 2 using Theewun rules this scenario takes the player(s) through four stages of the mission: Landing, Linking the Signal, Escorting the civilians, and finally evacuating the troopers...
Hellfire under Water is designed as a supplement to Hellfire. ‘Boldly going’ where Hellfire had too much sense to go. It’s not intended to be a free standing set of rules in itself. This supplement covers actions fought under, on, and over, water with emphasis on the activities of submarines and other submersibles. As well as extra rules to use with...
Hellfire and the fall of Empire? is designed to be a science fiction solo campaign. It will produce battles which you can, if you wish, play with an opponent, but I’ve also provided suggestions for solo play there as well. The campaign is designed to work with Hellfire rules which are 1/300 Sci-Fi, but frankly you wouldn’t have to do much tweaking to fit...
Another world, another selection of solo wargames campaigns for Hellfire, the 6mm sci-fi rules for people with small figures and large imaginations. On the temporarily misplaced world of Hind II you can lead caravans across the wastes, jockey for power in an ancient city whilst trying to ensure that the barbarians remain outside the gates, dominate petty...
Hellfire in the City is a stand-alone solo sci-fi wargames campaign. Starting small and building your forces as you go, your aim is to control the sprawling city of Velonopolis. The city is currently a patchwork of territories controlled by everything from petty thugs leading their bands of street scum through to corporate askari supported by mecha. As...
Derin Su is a large, but slightly chilly, world. It is predominantly ocean. Ignoring the polar ice sheets, which are impressively large, a lot of the land surface in the northern hemisphere is tundra. The idea was to create a world for those who want to include a naval and/or amphibious element in their game. There is also potential for under-sea action as...
In Herd, you move tactile black and white pieces across the pages of a richly illustrated book, on a journey to find their home. Tight grids and minimalistic rules pack a punch - untangle each solution in the flowy rhythm of sliding, jumping and stacking the figurines. Travel from page to page, meeting strange creatures along the way - you might find...
Crime Dossier 4 of a 4 book set that was an early progenitor of the modern mystery suspect / cold case tabletop games. The story of the crime is laid out in dossier form, with cablegrams, handwritten documents, photographs, pieces of evidence (including hair), and is presented to enable the reader to take the place of the investigating detective and solve...
Villains Among Us A supplement for Heroes Among Us Introduces campaign play to Heroes Among Us. Players will take control of a team of super powered beings and battle across a short campaign to see who will come out on top and save or rule Arch City. In Villains Among Us, players now take part in scenarios to earn VP (victory points) to win the overall...
HEROIC is a generic set of skirmish rules that will allow you to do a variety of historical eras as well as some of your favorite Fantasy and Science Fiction movies. HEROIC is a simple game to play, but a difficult one to master. These rules are a clear, easy-to-follow manual that will be invaluable to both experienced gamers and newcomers to the hobby of...