User Summary: A brief overview of the wargaming hobby including game types, scale, model collecting, painting, terrain construction, and gameplay. The guide provides a very basic Napoleonic ruleset to get the player started on their first battle. The simple rules serve both as an introduction to general wargaming concepts (movement, fire, unit combat...
A skirmish wargame of prehistoric survival. Hide, Stone, and Bone is a wargame of hunting and combat in which players lead tribes of early human ancestors as they attempt to survive in the face of the perils of the Ice Age. From season to season, tribes seek to grow and prosper, engaging in various 'Big Days' that represent important events such as mammoth...
This book contains nine new card games mostly played with a regular deck. Some of these games were also published separately. Babel - A real time party game that simulates the stock market. This can play a large number of people as long as you have enough card decks to pull it off (1/3 the number of players) Leopard - A card game that allows you to...
High Moon is a stand-alone game that brings the world of Horror to the Old West, but if you want, you can play it as a straight up Western game. In High Moon – Dead Reckoning you’ll find rules for a variety of supernatural creatures as well as natural ones. Designed to be playable with any figures, you can play solo, as a team or even against opponents!...
High Noon: Plastic Men, Steel Resolve is intended to be a simple and straight forward ruleset for playing dexterity based wargames set in the Wild West. Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic. In addition, the game requires no templates, rulers or special materials to...
Hind & Seek is a ruleset all about asymmetrical warfare and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale. These rules are based on the real-life accounts of actual combatants, largely from the books The Bear Went over the Mountain and The Other Side of the...
Histories Of War is a series of historical wargames rules designed to allow players to recreate battles of the period using miniature soldiers or counters on a scenic battlefield. The system puts the player in the role of a general of large armies and the rules are designed to represent the action occurring simultaneously. Empire & Hordes pits the army of...
Welcome to the front! History Dad: The Second World War is a set of miniatures wargame rules for you: Whether you are an old hand or brand new to historical wargaming we have you covered with everything you could need to play out exciting battles in the greatest conflict of human history: A straight forward game system with minimal use of dice modifiers....
This 267-page history of the world's games is divided into nine chapters plus appendices. A two-page table near the end summarizes the distribution of games in countries across both history and the globe. Murray categorizes games according to their general goals: "Games of Alinement and Configuration;" "War-Games;" "Hunt-Games;" "Race-Games;" and "Mancala"...
H.J.R. Murray's classic work on the history of chess includes chess variants from around the world and throughout history. Originally published in 1913, it was recently reprinted and is now available again. Contains history, development and the rules of nearly every Chess variant prior to 1900. A Classic! Republished by Oxford University Press (available...
Two volume set covering virtually all that is now known of Tarot, Tarock, and Tarocchi games. The sole concern of these two volumes is the evolution of the Tarot card game rules with only a mention in passing of the occult uses of Tarot cards in the preface and very few illustrations of Tarot cards. Essentially, this is an update of Dummett's 1980 book...