The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these quick-to-learn rules, players can bring this period to the...
Hellenistic Warfare (329-146BC) table top miniatures rules This is designed as a supplement to Hoplite Warfare, to extend the latter’s time period from its rather vague end—point at some point in Alexander’s campaign in Persia to 146 B.C. when, with the destruction of the cities of Carthage and Corinth, Rome stamped her authority over the Mediterranean...
Hoplon 3 is the third edition of a fast play set of ancient and medieval miniatures rules using an amended version of the DBx basing system. This allows players with DBx-based armies to play Hoplon with only minimum changes necessary. Although designed for 15mm miniatures, the system also supports 25/28mm play. Hoplon has been extensively play-tested in...
Evolution is the first expansion to the Hordes miniatures game, which in turn is a completely compatible sister game to Warmachine. The book adds new units for each of the four Hordes factions, and new neutral Minions. Also included are painting guides, campaign rules and compiled errata and clarifications for the main rulebook. The book itself is 192...
ADAPT & ANNIHILATE! Change of an epic scale is sweeping the land. Makeda leads the Army of the Western Reaches to the Abyssal Fortress. Thagrosh undergoes a terrifying transformation as the power of Everblight increases. Krueger pursues a path of glory and stirs an ancient enmity. Madrak struggles with the curse of Rathrok even as he relies on the axe's...
Publishers Blurb In a world ravaged by warfare, fury is your greatest weapon. In HORDES, even the earth trembles as towering warbeasts born to fight and trained to kill hurl themselves at their foes in a frenzy of claw and fang that churns the battlefield into a writhing sea of carnage. Within the bloody fog of war, their battle leaders seize this...
Hordes & Heroes Ancients and Medieval is designed as a fast play tabletop historical wargame, which uses hexagon marked terrain as a precise and effective method for moving troops. The rule system is simple and easy to learn, yet sophisticated enough to allow “realistic“ battles to be fought between a diverse range of ancient and medieval armies. It is...
Hordes & Heroes Medieval is designed as a fast play tabletop historical wargame, which uses hexagon marked terrain as a precise and effective method for moving troops. The rule system is simple and easy to learn, yet sophisticated enough to allow “realistic“ battles to be fought between a diverse range of medieval armies. It is easy to play, but more...
Hordes & Heroes Medieval Siege & Assault Rules - Wargaming sieges and assaults have always proved challenging to wargamers. Sieges were by their very nature often long drawn out affairs often lasting many weeks, months or even years. Once the preparations for the assault were complete and the attack was launched the fighting would be fast, furious and...
The HHM army lists are designed to enable any medieval historical army to be represented on the table top, in a miniature game, up to an agreed point value. We have endeavoured to make the lists as flexible as the historical sources which were consulted would permit. Hordes & Heroes Medieval Army Lists currently contain 28 different armies which can be...
Hordes & Heroes Medieval Fantasy rule system is based on H&H Medieval with the addition of magic and special rules to reflect the particular fighting characteristics associated with particular fantasy armies. It is designed as a fast play tabletop wargame, which uses hexagon marked terrain as a precise and effective method for moving troops. The rule...