Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures. Heart of Oak covers all aspects of naval combat and tactics in depth and even details how the sailing ships actually worked with their environment. The effects of wind...
Action point based miniatures Giant Robot game that encourages a Combined Arms approach to attaining victory. Every unit in the game gets a 1 to N action points that allow it to fire a weapon, do forward observation, move at top speed or even do electronic warfare. Movement does not require action points. The game also provides the players with a pool of...
Alarms blares. Missiles slam into the arm. The hull twists. The joints fail. The targeting array blinks out. Capacitors scream, the heat gauge surges. Only the laser remains. One shot left. It fires — silent, as only lasers are. The beam cuts through the enemy cockpit. The enemy mech topples, silence for a moment. All around, the conflict grinds on...
Hedged In is a two player pen-and-paper game where you'll be making hedge mazes and casting spells. Your goal is to ruin your shared garden for your rival, while still keeping it nice for yourself. The game itself is a small book of many different maps that you can play through as a campaign, or just pick what looks fun. As you progress, twists and turns...
Hegemon: A Wargaming Campaign in Ancient Greece is set circa 340BCE and pits Macedon against Persia with Greece as the battlefield. It is specifically designed for DBA 3.0 but is likely to be easily adapted to other sets of rules which cater for battles of around ten to 20 units. The campaign features a point to point map of Greece. Each turn represents a...
As swift as wind As subtle as forest As fierce as fire As unmovable as mountain. – The Fūrinkazan banner of Takeda Shingen Take command of the massed armies of your clans! Battle to the death for control of Japan. Heihō – The Art of War is a set of wargame rules for play with miniature figures. It covers the vast, spectacular battles that shook the length...
Hell by Starlight Campaigns is written to help both the player with enthusiastic opponents but also to support the solo player as well. My hope is that it will help you build science fiction campaigns that let you use comparatively small forces, but in a realistic manner. In this universe you’re not a major player, in fact you’re probably not even a major...
The Inferno expansion book and card deck is the first major expansion in the Hell Dorado universe. The greatest war of Hell has escalated to new heights of destruction as the demon Legions under command of the Fallen Angel Abezeth rise to eradicate the upstart invaders from Lucifer's realm. The Inferno expansion book includes 48 new profiles across all six...
Welcome to Hell in Microcosm. This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions. When we originally used these rules, we...
Hellfire under Water is designed as a supplement to Hellfire. ‘Boldly going’ where Hellfire had too much sense to go. It’s not intended to be a free standing set of rules in itself. This supplement covers actions fought under, on, and over, water with emphasis on the activities of submarines and other submersibles. As well as extra rules to use with...