“ Great War at Sea: Jutland Second Edition is a game tightly focused on the Battle of Jutland in May and June 1916. Jutland: North Sea 1914 extends the story into the battles that happened, or could have happened, before the Battle of Jutland: Helgoland Bight, the Scarborough Raid, the Yarmouth Raid and more. Jutland: North Sea 1914 adds 43 more scenarios...
Imperial Germany laid down her last dreadnought in January 1915, and never completed her. But planning continued for new classes of battleships, battle cruisers, armored cruisers and scout cruisers. All understood that they could not possibly be built during the course of the ongoing First World War, but would be laid down afterwards. Reflecting the...
Divisional and Corps level rules for refighting the big battles from 1900 to 1920. Primarily focused on World War One, Great War Spearhead II can be used from Russo-Japanese War, 2nd Balkan War and Russian Civil War. Great War Spearhead II is a stand alone set of miniature rules and is a step forward from the original Great War Spearhead. It encompasses...
Greathelm is a tabletop miniatures agnostic skirmish game played with dice and hand-painted miniatures. Each miniature represents a ‘knight’, a heroic and heavily armored warrior ready for combat. In every game, you and your opponent each control a team of six knights who face off in intense, close-quarters fights. Rather than depicting an entire...
A set of rules for naval war gaming in the Ancient era published by the London Wargames Section. The author, Ed Smith, is also the designer of the Avalon Hill game, Trireme, which covers the same topic. Equipment Needed: A board Miniature ships Movement cards Average dice (a d6 numbered 2,3,3,4,4,5) Normal dice A deck of playing cards (for optioonal rules)...
Green Army Men: Plastic Men, Steel Resolve is intended to be a simple and straight forward ruleset for playing dexterity based wargames. Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic. In addition, the game requires no templates, rulers or special materials to play. It also...
From the website: This game has been developed as a fast-paced, fun and exciting method of playing Napoleonic Skirmish Games set in the Peninsular War. The rules are easy to play, allowing the War Gamer the creativity in designing or modifying the rules to their own standards utilizing their own scenarios or using the numerous scenarios included based...