Third Grand Battles supplement has now been released! You can build British, Spanish, Portuguese, KGL, Hanoverian, Brunswick, Nassau, Netherlands and Emigre armies using Wellington's Armies Parade Handbooks. The army list building options are very flexible and clearly laid out. Using these lists you can pretty much build any Revolutionary, Peninsular and...
Legion d'Honneur This supplement is designed to spice up Napoleonic games with new and exciting fast play missions, rules for big games, generating narratives for your battles, campaigns and loads more! All the rules in this supplement are optional and we encourage players to tinker with the rules and create new rules as suits their group. —description...
This is a non-essential supplement which allows the reader to have a look at the that time battle orders. Employing a large 11" x 8.5" format, its 124 pages contain all that is extant of the (then) classified material of the battle. Separate chapters are dedicated to Battle Orders (including formations), Gunnery Instructions, Cruiser Instructions...
"The British navy saved the world." King & Kaiser is the first scenario book for the second edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of...
King & Kaiser is the first scenario book for the third edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of human affairs was directed by the men and...
From the publisher: Tsar & Emperor is the second scenario book for Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one of the European Great Powers was laughable. Japan may have unexpectedly prevailed against China ten years earlier, but...
Grand Manoeuvre is a set of miniatures wargames rules for the Napoleonic period. The rules are written with 6mm figures in mind, although guidance is supplied for using them with other scales. The basic manoeuvre element is an infantry battalion or cavalry regiment. The publisher website describes the rulebook as follows: The rules form two booklets: an...
The Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals. They may also be used to automate the decisions of subordinate commanders in one to one game play; adding to uncertainty and unpredictability in “normal” games. The first three sections...
This rules update for 1811-1851 is for players who already have Grand Manoeuvre`s original Napoleonic war games rule set. For those that do not, please see Grand Manoeuvre Nineteenth Century Wargames Rules Variants (1811-1851). Grand Manoeuvre`s Rules Updates for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November...
Grand Manoeuvre`s Rules for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November Uprising 1830-1. 3. The Egyptian–Ottoman Wars 1831–3 & 1839-41. 4. The Mexican War of 1846-8. 5. The First Italian War of Independence 1848-9. 6. The Hungarian Uprising 1848-9. 7. The 1st Schleswig-Holstein War 1848-51. The set includes the...
The World of David Walliams brings you The Twilight Towers Amazing Break-out Board Game! This beautifully designed 3D game brings to life the best-selling book by David Walliams. Is it the end of days for Jack’s rather confused grandpa or can you help him ESCAPE the evil clutches of the Twilight Towers! It’s a race to save the old folk from the evil...
Command a small force of grav tanks fighting in a hostile landscape where some of the terrain can change during the game. The rules include a design system to create your own vehicles as well as plenty of examples that can be used as they are. All you need to play are a few 6 or 15mm vehicles a few D10 a tape measure and some terrain. Easy to learn system...