Ez a játék a Get Some!: Fantasy Warfare – Playtest Rules kiegészítője.
A Get Some!: Fantasy Warfare – The Northmen Army List egy remek kiegészítő a Get Some!: Fantasy Warfare – Playtest Rules társasjátékhoz, 2 - 6 játékos részére. A társast, 10 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a kockadobás mechanizmusra.
Angol:
The Northmen are a fast moving sea-borne raiding force that terrorizes the coasts of the Northern Ocean and beyond. They are excellent seamen and have been known to show up on...
The Northmen are a fast moving sea-borne raiding force that terrorizes the coasts of the Northern Ocean and beyond. They are excellent seamen and have been known to show up on the other side of the continents looking for plunder and slaves. They are decently armored and wield the frightening Great Axe which has become so closely associated with the Northmen that coastal villagers simply refer to them as the Sea Axes or just the Sax.
The Northmen fight in a shieldwall with spears and axes. They are supported by more heavily armored Huscarls and Thegns who tackle the toughest enemies while the young Drang seek to attack from a flank or behind. Berserkers group together and range out in front of the main battleline to disrupt the enemy plans. Hunters pepper the enemy with bowfire from behind the lines. On rare occasion a force will field Battle Troll mercenaries or Jotun thralls who by themselves can turn a battle completely around.
Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.
–description from the publisher
Kategória:
Fantasy, Háború, Kiegészítő, Miniatűrök, Könyv
Mechanizmus:
Kockadobás
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Refugees flee across the land. Tales of woe and death follow. The residents of horseshoe valley fled for their lives in the middle of the night while being chased by the dead. Yes, the dead have come to life and they walk the land. The fleeing residents are exhausted from running for their lives day and night with very littel rest. Some sought sanctuary...
The Dead stalk across the land and the living flee from thier deadly embarce. The Free Cities have mustered thier militia and taken the war to the dead. The Blankenship Militia under general Wheeler fought a hard, running battle with the undead hordes that ended with them putting Ash Town to the torch and burning the entire rotten city to the ground....
The Deluge of Rot... The Dead flood through the mountains after defeating the valiant dwarves who gave their lives to try and stop the flood. Alas, the Sky Pass has fallen and the dead march towards Shipton, a port city on the banks of the Bay of Despair. The people of Shipton have been digging a huge fortified entrenchment for the last month in the hopes...
The Leonids have been expanding around the peninsula in the last few decades and have established fortifications along trade routes and near protected harbors. Warprides have been harrassing caravans between the Dwarven Holds in the Rock Serpent Mountains and some of the free cities like New Wayland and Tiresia. Without the supplies earned in trade from...
The Leonids have failed in their siege of KinGrave Hold thanks to the harrowing forced march of Thane Beldin Graybeard and his five hundred dwarven warriors. Once Lord Goldenmane, of the Dawning Sun warpride, was informed of a large dwarven force marching upon his vulnerable rear he ordered a general withdrawl from KinGrave Hold, vowing to return and...
This force represents the typical force found among the Dwarven Holds of the Stone Serpent Mountains. This particular army comes from the ancient and proud Hold of Iron Root. They are led by King Torgul Pigiron and have been for over two centuries. Recent clashes with Felinid war parties have King Torgul angry and is seriosly considering launching a strike...
The Leonids are an agressive, expansionistic and brutal people. They rule Empire that spans the known world. They are not evil, just power hungry. They cannot abide the thought of another race ruling over them and whenever confronted with a people that could someday pose a threat to their Empire they attack it and seek to subjagate and enslave its people....
Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords...
A ratling army is an undisciplined horde. They swarm across the battlefield pushing slaves and house rats in front in order to soak up enemy missile fire. They use large units of lightly armed skirmishers to outflank the enemy and attack from an unexpected direction. They use strange weapons and magic fueled warmachines that can cause panic in the enemy...
Satyrs are a flexible and mobile force and wander the forests ambushing caravans, traders and travellers. They are in a near constant state of war with the Wild Elves. They inhabit most of forests of the Known World and are a constant threat to trade and isolated villages. Satyrs use deception and speed to out manuver their enemies and can strike from an...
Fusilier Regiments are built around a strong corps of massed musket fire. Each Company fires and fights as a solid cohesive body. They are drilled to fire by ranks in order to keep up a withering hail of gunfire into an advancing enemy or as a solid mass to break up an enemy charge. They are a lightly armoured army and rely on their ranged attacks to pin...
Armies of angels and mortals march across the lands of man and the rest of the known world to bring the light of Law and Order to the darkest and coldest areas. Bloody conflict lay it this armies wake. There is no reasoning with an angel who's orders come directly from their gods. Those who attempt to resist are deemed blashphemers and heretics an entire...
When the Celts where transported to the Known World they quickly adapted and thrived int he deep forests and plains. They are a hardy and industrious folk. Oddly enought hey found themselves cloe to thier ancient enemies the Romans though the two cultures have found a way to work together there are occasional flare-ups of animosity. A Celtic Warband favors...
The Crusaders initially invaded Outre Mare in order to cleanse the countryside of foul monsters that had overrun the area and killed the local villagers in droves. Some nobles within the Confederate Kingdoms answered the call by the Church of the Old One to rid the land of these monsters. They formed into crusading bands which eventually conglomerated into...
On the edge of the Leonid Empire, btween the Sand Kings and open savannah, lies the realm of the Dunelords. They are close cousins of the more civilized Leonid clans but prefer the open sky to cramped urban living. They do not build machines of steam and magic and instead work together with many natural species to form a more harmonious existance. They are...
The Empire of the Sun controls a large island chain far to the east, across the raging sea. They are led by an Emperor who the common folk believe is descended from a divine ancestory. The Emperor is reclusive and mysterious and most of the country is ruled by a warrior aristocracy called the Samurai, or those who serve. The senior and most powerful...
Carthage was founded by nobles from the Phoenician city of Tyre and from Cyprus. From the start it was a complete and independent city on a spot with favorable access to important resources such as clay and sea salt. Carthage in North Africa then became the cradle and center of the Punic state which spread across the Mediterranean. Carthage's military...
The Free Cities are usually ports and run by an oligarchy of wealthy merchants. As such most of their forces are mercenaries with a few specialist units native to that city. They tend to rely on formations of pikemen, crossbowmen and various light and heavy cavalry units. They use few warmachines and rarely take them on campaign. Thier mercenary forces...
The Gunpowder Kingdoms rely on the use of firearms and cannon mostly to defend their territories. Since the discovery of gunpowder they have abandoned the use of the heaviest armor but they still use a steel breastplate, open helmet and greaves. They use formations of Pikemen supported by llightly armored Gunners and heavy cannon. They still use fast...
The Demon Queen sits upon her Throne of Bones and sends for legions of devils and deluded men to sow strife and violence in the world of ordinary men. She is an ancient creature born at the dawn of creation and constantly at war with the forces of Law and Order. The Abyss lives outside but alongside the world of mortals and occasionally passageways between...
When the Legions where swept into the vortex that deposited them into this strange new world they had only the knowledge they carried with them inside their own heads. They could make or repair banded mail armor, gladius sword and pugio daggers, pilum javelins, spears, care and feeding of thier horses and how to build seige engines like the scorpion...
This PDF is an update for the previous Roman Legions army list. The list has been divided into Early Republic forces, Late Republic forces and Early Imperial Forces. It is basically three army lists in one. Officers are the same but the core units and some of the specialist troops available are completely seperate. The lists are more historically accurate...
The Northmen are a fast moving sea-borne raiding force that terrorizes the coasts of the Northern Ocean and beyond. They are excellent seamen and have been known to show up on the other side of the continents looking for plunder and slaves. They are decently armored and wield the frightening Great Axe which has become so closely associated with the...
Orcs value strength and this can be found in their weapons and armor. They field the heaviest armor they can manufacture or loot and the heaviest weapons they can find. They ride fierce beasts and intimidate even trolls into doing their bidding. They are fierce and brutal warriors with simple tactics, get stuck in as quickly as possible. Orcs use infantry...
The Achaemenid Empire, also known as the First Persian Empire, was founded in the 6th century BC by Cyrus the Great who overthrew the Median confederation. The empire expanded to eventually rule over significant portions of the ancient world which at around 500 BC stretched from the Indus Valley in the east, to Thrace and Macedon on the northeastern border...
The Sea Elves sail forth from their enchanted isle in the center of the Middle Sea. The Sea Elves are extraordinary traders and sailors. Thier magically powered ships are wonders of technology and magic welded together. They control the Middle Sea and its trade routes. They have trading posts and small city states on the shores of the Middle Sea and every...
Shadow Elves are a murderous race and delight in the suffering of others. They prefer to wage war up close and personal where they can experience firsthand the suffering of their opponents. Thier physical beauty belies a savage and sinister nature. A Shadow Elf Enclave is a place of torment and pain for pleasure and the fulfillment of dark desires. The...
The Undead Hordes are sweeping through the eastern half of the Confederate Kingdoms and many counties have fallen under the malign influence of foul necromancers and their legions of undead skeletons and zombies. It seems the more the Kingdoms of the west fight the undead hordes the more of their slain soldiers return to fight against their one time...
The Wild Elves belong to the great forests that spread across the Known World. They make their towns and villages high among the greatest trees connected by wood and rope bridges. They are wardens of the forest and protectors of the wild creatures within those forests. They are a peaceful folk unless the tranquility of their forests are threatened with...
The Wyrmlings inhabit the swamps of the Known World in small numbers with perhaps only a sinlge tribe controlling a small swamp within a larger kingdom of another race. Only in the great southern forest on the banks of the Eleam River system do the Wyrmlings exist in great numbers. They control a vast empire along that great river and its surrounding...
Get Some! is a game for the table top wargamer. As such we recognize the need for some special rules to add some flavor to your homebrew armies. Here is a short list of Special Rules you can use with your army. There a few restrictions on the use of Special Rules: You have 10 "Points" with which to buy special rules for your army. You can have less than 10...
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