"The British navy saved the world." King & Kaiser is the first scenario book for the second edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of...
King & Kaiser is the first scenario book for the third edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of human affairs was directed by the men and...
From the publisher: Tsar & Emperor is the second scenario book for Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one of the European Great Powers was laughable. Japan may have unexpectedly prevailed against China ten years earlier, but...
Grand Manoeuvre is a set of miniatures wargames rules for the Napoleonic period. The rules are written with 6mm figures in mind, although guidance is supplied for using them with other scales. The basic manoeuvre element is an infantry battalion or cavalry regiment. The publisher website describes the rulebook as follows: The rules form two booklets: an...
The Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals. They may also be used to automate the decisions of subordinate commanders in one to one game play; adding to uncertainty and unpredictability in “normal” games. The first three sections...
This rules update for 1811-1851 is for players who already have Grand Manoeuvre`s original Napoleonic war games rule set. For those that do not, please see Grand Manoeuvre Nineteenth Century Wargames Rules Variants (1811-1851). Grand Manoeuvre`s Rules Updates for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November...
Grand Manoeuvre`s Rules for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November Uprising 1830-1. 3. The Egyptian–Ottoman Wars 1831–3 & 1839-41. 4. The Mexican War of 1846-8. 5. The First Italian War of Independence 1848-9. 6. The Hungarian Uprising 1848-9. 7. The 1st Schleswig-Holstein War 1848-51. The set includes the...
The World of David Walliams brings you The Twilight Towers Amazing Break-out Board Game! This beautifully designed 3D game brings to life the best-selling book by David Walliams. Is it the end of days for Jack’s rather confused grandpa or can you help him ESCAPE the evil clutches of the Twilight Towers! It’s a race to save the old folk from the evil...
Great 72 is not a classic historical wargame. You won’t find scenarios for recreating specific battles or strictly defined army lists here. Instead, this is a set of flexible rules that allows you to use historical 1/72 miniatures to create exciting tactical battles and enjoy a simple, dynamic game. Whether you prefer historical settings or want to immerse...
This book for teachers and home schoolers includes a variety of American history games, featuring a double-sided color poster for the board game Courageous Colony: A Colonial Survival Game (about colonial Jamestown). Other games include Muckracker: A Progressive Era board game, Hear Ye! Hear Ye A Revolutionary War News Game, Famous Quotation Bingo, State...
THE OPEN SEA AND A STRONG WIND… Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows you rise in rank until someday, you are King. Or you could be… The journey is...