More ink has been spilled over the Battle of Jutland than any other naval battle in history. Jutland: Battle Analysis 1914 looks at what happened before the Battle of Jutland: Helgoland Bight, the Scarborough Raid, the Yarmouth Raid and more. Jutland: Battle Analysis 1914' is different from other works on the North Sea campaign, thanks to its ties to our...
“ The 1916 Battle of Jutland was not the only action on the North Sea during the Great War. The battle cruisers of Britain’s Grand Fleet and Germany’s High Seas Fleet met in the January 1915 Battle of Dogger Bank, and both fleets continually sortied into the waters dividing them. Jutland: Dogger Bank continues the story we began with Jutland: North Sea...
“ Great War at Sea: Jutland Second Edition is a game tightly focused on the Battle of Jutland in May and June 1916. Jutland: North Sea 1914 extends the story into the battles that happened, or could have happened, before the Battle of Jutland: Helgoland Bight, the Scarborough Raid, the Yarmouth Raid and more. Jutland: North Sea 1914 adds 43 more scenarios...
Imperial Germany laid down her last dreadnought in January 1915, and never completed her. But planning continued for new classes of battleships, battle cruisers, armored cruisers and scout cruisers. All understood that they could not possibly be built during the course of the ongoing First World War, but would be laid down afterwards. Reflecting the...
Divisional and Corps level rules for refighting the big battles from 1900 to 1920. Primarily focused on World War One, Great War Spearhead II can be used from Russo-Japanese War, 2nd Balkan War and Russian Civil War. Great War Spearhead II is a stand alone set of miniature rules and is a step forward from the original Great War Spearhead. It encompasses...
Greathelm is a tabletop miniatures agnostic skirmish game played with dice and hand-painted miniatures. Each miniature represents a ‘knight’, a heroic and heavily armored warrior ready for combat. In every game, you and your opponent each control a team of six knights who face off in intense, close-quarters fights. Rather than depicting an entire...
A set of rules for naval war gaming in the Ancient era published by the London Wargames Section. The author, Ed Smith, is also the designer of the Avalon Hill game, Trireme, which covers the same topic. Equipment Needed: A board Miniature ships Movement cards Average dice (a d6 numbered 2,3,3,4,4,5) Normal dice A deck of playing cards (for optioonal rules)...