Grand Manoeuvre`s Rules for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November Uprising 1830-1. 3. The Egyptian–Ottoman Wars 1831–3 & 1839-41. 4. The Mexican War of 1846-8. 5. The First Italian War of Independence 1848-9. 6. The Hungarian Uprising 1848-9. 7. The 1st Schleswig-Holstein War 1848-51. The set includes the...
The World of David Walliams brings you The Twilight Towers Amazing Break-out Board Game! This beautifully designed 3D game brings to life the best-selling book by David Walliams. Is it the end of days for Jack’s rather confused grandpa or can you help him ESCAPE the evil clutches of the Twilight Towers! It’s a race to save the old folk from the evil...
Great 72 is not a classic historical wargame. You won’t find scenarios for recreating specific battles or strictly defined army lists here. Instead, this is a set of flexible rules that allows you to use historical 1/72 miniatures to create exciting tactical battles and enjoy a simple, dynamic game. Whether you prefer historical settings or want to immerse...
This book for teachers and home schoolers includes a variety of American history games, featuring a double-sided color poster for the board game Courageous Colony: A Colonial Survival Game (about colonial Jamestown). Other games include Muckracker: A Progressive Era board game, Hear Ye! Hear Ye A Revolutionary War News Game, Famous Quotation Bingo, State...
THE OPEN SEA AND A STRONG WIND… Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows you rise in rank until someday, you are King. Or you could be… The journey is...
Over the Top contains a full year-by-year overview of the 1915-18 period, new Battalion-level army lists for British Empire, French and German forces, and a new army list for the American Expeditionary Force, including the Devil Dogs and US Tank Companies. It also contains detailed rules covering such actions as assaulting a trench line, or leading a...
Great War: The World War One Miniatures game 1918 saw great changes in the warfare of the Western Front. Russia pulled out of the war, freeing thousands more German troops to push the Allies back huge distances. The Allied counteroffensives, with their new tanks and evolving tactics, forced the Germans back towards their own borders and defeat. The Great...
From the late 18th to the middle of the 20th century, the Indian subcontinent was perhaps the most valuable overseas possession of the British Empire, commonly referred to as “the brightest jewel in the Crown.” Defense of the critical trade routes connecting this jewel to the other reaches of the Empire and Great Britain herself fell primarily to the ships...
From the Avalanche Press website: For hundreds of years, the Dutch maintained dominion over a vast empire of overseas possessions. By the early 1900’s, many of these territories had been lost to Great Britain, however one of significant import remained: the East Indies, which would later become modern day Indonesia. Little Holland controlled the resources...
In a different summer of 1862, following a series of disastrous Union defeats and internal frustrations with the course of this accursed Civil War, the Confederate States of America wins its independence, and from that time on, the North American continent is divided between two nations: the CSA and the USA. Confederate States Navy is a 64-page book...
From the Avalanche Press website: In the early decades of the 20th century, the U.S. Navy made plans to fight many potential enemies. Plan Red, the strategy for war with Britain, included sub-plans for conflict with British Dominions. War with Australia, code-named Plan Scarlet, would be a purely naval affair. U.S. Navy Plan Scarlet is a 64-page book...