This is a simple hex-based game of combats between flights of 2 to 4 WW2 fighters. It models altitude, energy and differences in pilot quality in just 2 pages of rules including examples and design notes. The game may be played with counters or aircraft models, and the complete absence of luck except during deployment makes it a challenging chess-like...
Fightin' Fungi is an advanced incarnation of the Song of Blades and Heroes fantasy skirmish rules — with a side serving of mushrooms. This stand-alone miniatures game features: Plenty of special rules including weapon-based and martial arts traits; A detailed magic system with 36 spells; Hundreds of ready-to-play profiles, with a point system to add your...
Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Fighting Brothers - ACW rules Based on the Veni Vici Vici, Best Allies 18th century land battles rules. These stand-alone rules cover land battles in the American Civil war. The basic fighting unit is a regiment or a battery of artillery. These are grouped into brigades, with brigades grouped into divisions and for really large battles into corps. Turns...
Peter Pig games always cover a narrow period in order to capture that period. Thus the most important aspects of that war can be modelled and the less important ones piled into the general mechanisms. The Mexican revolution 1910 -1920 Game setting Army versus army defence/attack games. Typical army composition Most PP games use about 100 figures a side....
Fighting Instructions are naval wargame rules covering the 18th century era (1700-1789), including the Wars of the Spanish & Austrian Successions, the Seven Years War & the American War of Independence. These rules have sections on: Starting weather conditions for various seas for wind, fog, &c., Unique sailing rules system, Signalling, Leeward drift...
Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with...
Fighting Sail: Fleet Actions 1775–1815 is a tabletop miniatures wargame of fleet battles in the age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities -...
Fighting the Welsh: A Dark Age solo game you command a small force of Anglo-Saxons who must travel into Welsh territory and kill a Warlord who has been launching raids across the border. Simple rules easy to learn ideal for 28mm figures but any scale will do as long as the figures are individually based. TURN SEQUENCE Anglo-Saxons move, fight etc.. Welsh...