Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to...
Red Hatchets & Black Powder allows you to play a small scale wargame in the woods and wilds of North America during the French and Indian War. You'll take on the role of a Captain or War Leader, either leading a troop of brave soldiers, stalwart Rangers, terrified militia or stealthy Natives.Red Hatchets & Black Powder is supplement to Fistful of Lead:...
The Galaxy is locked in an endless war. The Empire, guided by their undying Emperor faces enemies on all sides and even those from within. Herein lies a list of Mankind’s forces, its enemies and catalog of known psychic powers. Warning: Possession of this text is heretical and punishable by the Inquisition. Do you like the Grim Dark genre set in the...
Fistful of Lead started as a Wild West game with card-driven mechanics that created Hollywood action. Now Wiley Games presents the Core Rule Book. The Core Rule Book can be used with multiple periods and genres, while still giving you the unique card driven mechanics that keep the action going. In most games, each player can control up to 5-6 miniatures...
Fistful of Lead: Tales of Horror is a supplement for Fistful of Lead. As with previous Fistful of Lead rules each player only needs 5 or 6 miniatures to start gaming. You can play 1 on 1 games or larger skirmishes with up to 6 or 8 players. The main protagonists of Tales of Horror are the Vampires, Werewolves and other monsters from folklore and the horror...
What Fistful of Lead Core Rules are to skirmish level wargaming, Bigger Battles is for large scale wargaming. The beloved Fistful of Lead card mechanics are still there to drive the action, but now each card controls a unit, rather than one soldier. How many units, you ask? How many cards are in a deck, my friend? Yep. You can play 52 units on a table!...
Fistful of Lead fans asked for a space fighter game and here it is - Fistful of Lead: Starfighters! As with previous Fistful of Lead rules each player only needs 5 or 6 miniature ships per player to start gaming. You can play 1-on-1 games or larger skirmishes with up to 6 or 8 players. This book contains rules for building your flight and how to set up...
These rules are designed to fight skirmishes during the black powder era. This rulebook is extremely versatile because it easily covers many conflicts of the 18th and early 19th century; from Napoleonics to the War of Spanish Succession, and covers the wars in America: French Indian War, American War of Independence, War of 1812 and the American Civil War....
Battlesuit Alpha takes you to the far future where giant mechanized battlesuits rule the combat zone. Design your own mechs and vehicles and arm them with rockets, lasers and rail guns to blast your opponents to dust. Each player controls a group of mechs and support vehicles called a Lance. Battlesuit Alpha is miniature agnostic allowing you to use...
It is truly a wondrous age! It seems a new invention destined to change the world is created every day. Babbage’s Analytical Engine has transformed modern mathematics and made complex calculations capable of changing the world. Edison’s Aether ships ply the space ways making interplanetary travel a daily occurrence. Tesla has made electric power plentiful...