Fire at Will is a PDF expansion for Laserblade, the fast-paced science fiction title by Echidna Games. This short expansion gives players a new list of abilities that can be incorporated seamlessly into their games of Laserblade. We believe that Fire at Will completes the list of abilites from the original Laserblade and gives players just about everything...
Fire & Bayonet are simple Miniature Wargame Rules for the American Civil War at the battalion / regiment level. Core rules to be used for other periods in future expansions. In Italian. Fire & Bayonet: Regolamento per battaglie con miniature in scala 28mm ambientate nella guerra civile americana comprensivo di liste degli eserciti. Veloce da apprendere e...
A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures. Virtually any mounting system will work. Distances on the colorful charts are listed for both 15mm and 28mm. Developed over several years in conjunction with wargamers, re-enactors and ACW historians. Innovative movement and...
FIRE FIGHT! Vietnam Skirmish Rules 1965-1975 can be used for any scale from 15mm right up to 1:35th! Ideal for Platoon up to Company sized encounters (Battalion if you have the room!) from 1960 right through to the end of the war in 1975; but can be used beyond -such as the war with China and the invasion of Cambodia --or even further afield to the Middle...
The villagers of Summer's End are preparing for the coming of Malwinter — a strange and legendary season with the harshest snows and deadly cold. Take control of a new generation of explorers, the most valued members of Summer's End who go out every day in search of food, materials, or other resources that the village uses to survive: Narii, who believes...
Lichen's Landing is a campaign-driven expansion for Fire for Light that includes five new chapters. During each chapter, you set up a new scenario with new enemies and objectives. Most importantly, players are given choices that will change the outcome of their games and give them access to different rewards or shape future chapters differently. Lichen's...
Red Water Depths is a campaign-driven expansion for Fire for Light that includes five new chapters. During each chapter, you set up a new scenario with new enemies and objectives. Most importantly, players are given choices that will change the outcome of their games and give them access to different rewards or shape future chapters differently. Red Water...
FIRE! Modern Combat is a miniatures wargaming ruleset for playing out intense modern squad-level combat scenarios. Confrontations are exciting using this fast, agile, and extremely realistic game system that keeps both players immersed in the game at all times. The rules use actions and reactions along with fluid initiative while embracing simplicity to...
Fire on the Waters is a naval warfare simulation. It portrays tactical naval surface warfare in World War II. The simulation presents aspects of this warfare through a series of scenario sets. Each scenario set also includes a scenario generator to create scenarios typical for the time and place that the set covers. The game presents these battles on a...
NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s". The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and...
Fireball Forward is an innovative rules set for re-creating company-scale engagements in WWII using tabletop miniatures from 15mm to 28mm scale. The game is easily learned, fast-playing, and above all it emphasizes story elements of the battle so that the narrative which emerges has a natural feel of a historical written account. Attention is focused on...
The American Army in Normandy is embroiled in the "Battle for the Hedgerows". The key to breaking out lies in capturing the vital crossroads town of Saint-Lo. The US 9th and 30th Divisions have created a bridgehead over the Vire river, the last major obstacle before the town, and are pushing on. The Germans are determined to stop the drive and move the...