Father Tilly: Campaign is a game supplement for the Father Tilly rules that allows players to fight a series of connected scenarios within their chosen phase of the Thirty Years War. These new rules show the effects of campaigning on the players armies and the rewards for the victorious and the penalties for the defeated. This supplement also introduces...
Faustus Furius is a fast and furious, tongue in cheek table-top racing game based very loosely around the chariot races of the ancient world and adaptable to any racing situation. Designed for 2-8 participants, it allows players to pit chariots from any culture or period against one another in a no-holds-barred race to fame and glory.* text from...
Fear God & Dread Nought 2nd Ed. covers the period centered around World War I. This game uses the same terms and game system as other Admiralty Trilogy games (Harpoon, Command at Sea, and Dawn of the Battleship). Those familiar with any of these games will have no difficulty stepping into the First World War. A jumpstart scenario allows the novice to play...
The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey. This second edition of the Annexes has...
High Seas Fleet 2nd edition Scenario Booklet provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”. This...
The waters round Great Britain and Ireland, including the English Channel, are hereby proclaimed a war region. On and after February 18th every enemy merchant vessel found in this region will be destroyed, without its always being possible to warn the crews or passengers of the dangers threatening. — Admiral Von Pohl, Chief of Marine Staff, Berlin, 4...
Federation Commander: Reference Rulebook (officially the fifth edition of the Federation Commander rules) contains all the rules from Klingon Border, Klingon Attack, Romulan Border, Romulan Attack, Tholian Attack, Booster Zero, Battleships Attack, Distant Kingdoms, Orion Attack, and War and Peace, as well as those from the free monthly Communique...
[From the Warehouse 23 product entry] "The only test is combat; the only valid result is victory." -- Admiral Ardak Kumerian, Commander of the Klingon Red Fleet The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of...
“Captain, there’s a flotilla of six gunboats headed for us.” “Shields up! Arm all weapons! Red alert!” The small, scrappy gunboats make their way to Federation Commander. Weak individually, in a flotilla of six, they are a match for a cruiser and can damage a dreadnought enough that it won’t just buff out. In some ways, they are eggs armed with...