Fields of Honor - an Historical Simulation of Warfare in the 19th Century" is a set of miniatures rules for recreating the wars from 1843 to 1902 in five different unit scales from section to brigade. The 120-page book contains army lists and weapon data for 21 different wars, including the Crimean War, Mexican-American War, Americal Civil War...
The Fields of Normandy 2 (the sequel to The Fields of Normandy) is set in Normandy, France in 1944 and reflects loosely the conditions and situations faced by the US VIII Corps of the United States Army as it pushed inland as part of Operation Cobra. The fighting was intense and incredibly violent. German units were very well dug in and protected by...
This is one of my simpler games. The Fields of Normandy 2 and The Fields of Normandy XL work on a similar system but are progressively more complex and may be better starting points for those with experience of wargames or solo gaming generally. The Fields of Normandy: A Solitaire Wargame is an accessible, portable, solitaire "hex and counter" style...
This is a sequel to The Fields of Normandy 2. It is a stand-alone game, not an expansion. It is a solitaire wargame. Due to a range of factors, many troops from the 82nd and 101st Airborne Divisions were scattered and struggled to come under the control of division headquarters. Many of these troops formed into small groups, organised by officers and NCOs...
Fightin' Fungi is an advanced incarnation of the Song of Blades and Heroes fantasy skirmish rules — with a side serving of mushrooms. This stand-alone miniatures game features: Plenty of special rules including weapon-based and martial arts traits; A detailed magic system with 36 spells; Hundreds of ready-to-play profiles, with a point system to add your...
Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Fighting Brothers - ACW rules Based on the Veni Vici Vici, Best Allies 18th century land battles rules. These stand-alone rules cover land battles in the American Civil war. The basic fighting unit is a regiment or a battery of artillery. These are grouped into brigades, with brigades grouped into divisions and for really large battles into corps. Turns...
Peter Pig games always cover a narrow period in order to capture that period. Thus the most important aspects of that war can be modelled and the less important ones piled into the general mechanisms. The Mexican revolution 1910 -1920 Game setting Army versus army defence/attack games. Typical army composition Most PP games use about 100 figures a side....
Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with...