Empires: The Battle of Marathon - Historical Battle Scenarios This supplement allows players to re-enact decisive battles from history. This is the first historical battle scenarios for use with all Empires rulesets. For the purposes of the average tabletop-wargame, the size of actual troop numbers have been scaled down so from what were used from...
En Avant! is a simple miniatures ruleset whose purpose is to introduce younger players to historical gaming. It covers anything before the industrial era. Scale: from 6 to 25mm, including 1/72. Can be played on a small size table. The goal of the game is to get your opponent army combativeness fall while maintaining your own. To win, you either need to...
"En Garde is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. The game was originally devised as a fencing system, with background added to provide scenarios for the duels. After a time, it became apparent that the background was more fun than the duels, and En...
En Garde ! Musketeers Duels, is a simple and fun ruleset to recreate swashbuckling skirmish actions in the spirit of Alexandre Dumas novel. Designed for 25mm miniatures. Play sequence: 1- Movements, simultaneous 2- Combat, simultaneous 3- Moral, simultaneous Scale: 1 mini = 1 man 2cm = 1m 1 play sequence = a few seconds Published in French in Vae Victis...
A stand alone tabletop game of Elvish Duelling set upon the very cusp of a civil war. A war which will tear the Crystal Empire apart and see Crown Prince Mordred replace his mother the Empress Morgana upon the Peacock Throne. A war which, when it comes, will see Wylde Magicke usurped from its paramount place in Urop and the power of Black Powder take the...
England Expects naval wargame rules includes sections on: Starting weather conditions for various seas for wind, fog, &c., Unique sailing rules system, Signalling, Leeward drift, Veering & tacking, Boxhauling & in irons, Running sail & sail shiver, Running foul, Heaving-to, Grounding, Pooping, Wind shadow, Cannon overboard, Towing, Jury rigging & rudders...