This 44 page source book contains all the information you need to bring 13 new Factions to the streets of Dead Man’s Hand. A copy of Dead Man’s Hand Redux rulebook is needed to use this product. Like The Good, The Bad & The Ugly is not necessarily a reference to the moral framework of the factions and legends represented. You may wish to view them in one...
From the publisher web page Convoy: Deadly Waters - The Gibraltar Run 1941-1942 is an Operational-Tactical level Nautical wargame of the Battle of the Atlantic in WW2. Combining large-scale map movement with a fast-play set of tactical rules, the game lets players follow a convoy from embarkation to destination in a single play session. In the "map game"...
Most skirmish games are about firepower. Deadwake is about firepower and the slow collapse of your operatives' minds under the weight of everything the battlefield is doing to them. The Deadwake Miniatures Combat Rules is a complete, standalone skirmish wargame set in the post-apocalyptic science fiction universe of Deadwake: 96 pages of fully developed...
Outbreak is the biggest shake-up to the Deadzone rules since 2.0 launched in 2016. It’s a vital supplement for any Deadzone player – whether you’re a heroic commander of Enforcers or the insidious leader of a Veer-myn insurgency, this is a book you need to stay competitive in the hostile battlezones of the future. GENESIS OF THE NAMELESS Outbreak...
Deadzone Containment Protocols: Escalation is the latest update to the hugely popular sci-fi skirmish game, Deadzone. In this new supplement, players will find rules for adding ruthless mercenaries to their games and an entirely new mercenary-based faction. Rebs get a boost to their cause with new fighters, while the insidious Veermyn gains the support of...
Death Card Scenarios provides 20 tabletop game scenarios for Death Card, a set of Vietnam wargaming rules that uses playing cards instead of dice. These scenarios can also be used with other Vietnam War rules in various figure scales. The scenarios are set from the years 1963 to 1978 and involve jungle, rural and urban settings, with the protagonists...
THE GREATEST SPORT IS WAR: ENTER THE DEATH FIELDS ARENA A Galaxy of Immortal Warriors For thousands of years, advanced alien civilizations have visited Earth to steal its bravest warriors. These soldiers are taken to fight, die, and be reborn in arenas throughout the galaxy for the amusement of thousands of systems. Whether you lead the elite Les Grognards...
A set of wargames rules for the period of armed exploration and imperial conquest in Africa in between about 1870 and 1899. These are an 'upscaled' version of Chris Peers' earlier In the Heart of Africa rules, now using figures mounted on multiple figure bases rather than individually mounted. This means that larger scale actions can be fought, such as the...
The supplement is in electronic format only and puts together in an organic way a lot of updates published for the game. In the supplement many optional rules are found too as are errata and emendaments to the rules. From the back cover: "This PDF downloadable supplement brings together a handful of amendments to the Death In The Dark Continent rules with...
Death in the Dark Continent Lite A complete set of rules for playing small battle wargames in 19th Century Africa. This ‘cut down’ version of the full DitDC game provides all the rules you need; introducing new players to this exciting system and colourful period, and acting as a handy quick reference guide for existing players. Published in April 2021...
"ENTER AT YOUR OWN RISK." Your party creeps slowly into the depths of the dungeon, gold on your minds. Suddenly, you hear voices in the distance. It sounds like a group, gathered and talking. As you move closer, you spot them, another party of dungeon-delvers, standing in a circle by a fire, laughing and showing one another their finds. You want that gold....