The setting is Arrakis, Dune the desert world. You are a group of Fremen out on the sands. On your return journey to the sietch a member of your party spots worm sign on the horizon, you run towards home, but before you know it the massive sandworm has headed you off and now stands between your group and the sietch. Basically: Get as many of your group as...
Spice Planet is a card game for three to eight players, playable with two standard decks of playing cards. "He who controls the Spice controls the Imperium!" The Galactic Imperium is completely dependent on the addictive Spice produced on only one world, the Spice Planet. From time to time, the Great Houses vie for influence on the planet with both armies...
Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 6 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game. Each turn, you will need to politicize, ally...
The Smugglers that make a living on Arrakis are ostensibly a neutral faction. However, the great powers at play are able to use them to their advantage in different ways. As their allegiance shifts, so does the dynamics of the game. When the Smugglers expansion is added, the game is basically divided into two stages. At first, the Smugglers are neutral...
It is a time of great disturbance in Landsraad, House Atreides is no more, destroyed by the House Harkonnen on planet Arakkis, also know as DUNE. But, in this chaos, there is an opportunity. Many small houses are now in the spotlight as there is a hole in the fabrics of politics of the Imperium that must be filled. Emperor, Spacing Guild and Bene Gesserit...