From the publisher: An expansion to the popular Card Game of Oz! The Card Game of Oz introduces an innovative new game system called the Storyline Game System that adds strategy to your challenging and fun adventures through Oz. Each player takes on the role of an author attempting to construct the best story in the world of Oz. During the game, players...
Dick is a party game in which you use direct quotations from Herman Melville's 1851 novel, Moby-Dick, to propose answers to mock-serious questions. It is a game about playing irreverently with words and meanings. In each round, one player serves as a judge and reads aloud a question or fill-in-the-blank prompt from a green card. The other players submit...
“Card game for 2+ players. Theme is the John Carter of Mars series by Edgar Rice Burroughs. Victory: The first player to accumulate 75 Victory Points (VP) wins. The Deck: Players share a common deck. There are several card types: Heroes, Villains, Beasts, Enemies, Weapons, Plots, Events. All cards fall into one of two categories: Friend cards or Foe cards....
Cartas a Vapor takes classic card games mechanics, like Pife, Buraco, Tranca and Mexe-Mexe (Brazilian popular Rummy variants) and put them in a retro futuristic Brazil scenario with characters from Brasiliana Steampunk novels and classic Brazilian literature. Players are divided in two teams, heroes and villains, and can choose a mission from 14 options...
Cartaventura is a collection of narrative card games with immersive scenarios and multiple endings! Players build their adventure using cards that offer a variety of options. Cartaventura features games set in different eras, each faithfully and faithfully recreated. Players are immersed in history thanks to rich scenarios and watercolor illustrations, in...
The game where you are the hero. Cartaventura offers historical adventures in pocket format, “Book in which you are the hero” style. Players build their adventure using cards that offer different options. They think together about the best choices in order to follow in the footsteps of the game's hero. Thanks to rich scenarios and magnificent watercolor...
As a member of the SHhhh, We're Reading Book Club in Hincksville, you've been patiently awaiting your turn to read the advance copy of the highly anticipated new Ells and Ernie mystery, when Mr. Hincks gives you some shocking news: your copy of the book is at the bottom of a vat of candy! Never fear, Mr. Hincks will save the day! (Which is only fair...
A board game that makes reference to the addresses described in the book The Interior Castle, by Santa Teresa d’Ávila and, thus, consists of advancing through the mystical stages of the soul to reach heaven. Divided into a maximum of 3 teams, with at least 2 players in each, the houses advance as letters are answered through mime, drawing, quiz, tips......
This is a neat little kid's game that teaches color and letter recognition - a little like Candyland. Players spin the spinner and move along a board made up of colored squares with picture tiles on them. When a player lands on a tile, if it matches either the color or the letter of his current tile, he takes it and placed it on top of his stack. When the...
From the Press Release: The high-energy game that combines balancing, jumping, sliding, giggling and more to celebrate your child’s “I Can Do That!” attitude! The Cat in the Hat has come for a visit and he wants to see all the things that you can do! Start by flipping over three cards to discover your new challenge. What will it be? Can you jump up and...
Kids game where 3 cards are selected from a laid out grid of cards (similar to Memory) to try to find one each of the three different types of cards in order create a wacky activity. An Action Card (such as Crab Walk, Hop, Dance) A Location Card (such as to the window, or into the kitchen) A card as to where to hold a foam fishbowl (such as under your...