Try on the role one of the super heroes of Marvel Universe. The game is starting from the 7 cards in your hands from the base deck plus 6 cards with super powers. Your goal is to get rid of all. The base cards are ridding in the drop's decks by colors or cost. Super powers could change the balance of the match. The winner is the first one whose hand is...
Join George and Harold as they wreak havoc changing the signs everywhere! Earn the most items from Principal Krupp's confiscated items drawer by rearranging words into side-splitting, ultimate prankster phrases. Turn "Go Jerome Tigers" into "Go Roman Gods!" A silly sport of side-splitting, sign-changing fun: includes 30 signs, three hint cards, 90...
This unique, fast-moving board game captures the excitement and danger of the Carabas, the jewel-studded hunting ground from Jack Vance’s classic sci-fi novel The Dirdir. Up to five players control crews of desperate humans, striving to uncover precious gems and return with them to safety. Meanwhile, the vicious alien Dirdir stalk the landscape, hunting...
Over one hundred years ago, L. Frank Baum introduced the world to the wondrous Land of Oz. Now, experience these familiar characters, fantastic locations, and disturbing creatures as never before imagined. The Card Game of Oz introduces an innovative new game system called the Storyline Game System™ that adds strategy to your challenging and fun adventures...
From the publisher: An expansion to the popular Card Game of Oz! The Card Game of Oz introduces an innovative new game system called the Storyline Game System that adds strategy to your challenging and fun adventures through Oz. Each player takes on the role of an author attempting to construct the best story in the world of Oz. During the game, players...
Dick is a party game in which you use direct quotations from Herman Melville's 1851 novel, Moby-Dick, to propose answers to mock-serious questions. It is a game about playing irreverently with words and meanings. In each round, one player serves as a judge and reads aloud a question or fill-in-the-blank prompt from a green card. The other players submit...
“Card game for 2+ players. Theme is the John Carter of Mars series by Edgar Rice Burroughs. Victory: The first player to accumulate 75 Victory Points (VP) wins. The Deck: Players share a common deck. There are several card types: Heroes, Villains, Beasts, Enemies, Weapons, Plots, Events. All cards fall into one of two categories: Friend cards or Foe cards....
Cartas a Vapor takes classic card games mechanics, like Pife, Buraco, Tranca and Mexe-Mexe (Brazilian popular Rummy variants) and put them in a retro futuristic Brazil scenario with characters from Brasiliana Steampunk novels and classic Brazilian literature. Players are divided in two teams, heroes and villains, and can choose a mission from 14 options...
Cartaventura is a collection of narrative card games with immersive scenarios and multiple endings! Players build their adventure using cards that offer a variety of options. Cartaventura features games set in different eras, each faithfully and faithfully recreated. Players are immersed in history thanks to rich scenarios and watercolor illustrations, in...
The game where you are the hero. Cartaventura offers historical adventures in pocket format, “Book in which you are the hero” style. Players build their adventure using cards that offer different options. They think together about the best choices in order to follow in the footsteps of the game's hero. Thanks to rich scenarios and magnificent watercolor...
As a member of the SHhhh, We're Reading Book Club in Hincksville, you've been patiently awaiting your turn to read the advance copy of the highly anticipated new Ells and Ernie mystery, when Mr. Hincks gives you some shocking news: your copy of the book is at the bottom of a vat of candy! Never fear, Mr. Hincks will save the day! (Which is only fair...
A board game that makes reference to the addresses described in the book The Interior Castle, by Santa Teresa d’Ávila and, thus, consists of advancing through the mystical stages of the soul to reach heaven. Divided into a maximum of 3 teams, with at least 2 players in each, the houses advance as letters are answered through mime, drawing, quiz, tips......