Second expansion to Magical Kingdom. A magical girl studying a forbidden spellbook has her mind taken over by the evil Witch of Calamity, who incites a civil war that engulfs the capital of Panteria, the Country of Bread. The queen must call on the power of heaven to help bring the civil war to an end. This expansion adds a new mechanic allowing buildings...
Third expansion to Magical Kingdom. After the war with the Ricel Empire Queen Cornelia is now in a crisis, she plans to form an alliance with neighbouring countries in order to go to war with Ricel. Three countries join the game: Pomfrey Federation - the potato copuntry Impastare Republic - the pasta country Fagioli Principality - the beans country. Now in...
Magical school: Sorcerers' apprentices begin their training. In this game, you play the role of sorcerers' apprentices. By rolling the dice (which eyes are "white magic", "black magic", "knowledge", or "fumble" etc.), you may pass difference magic classes like "Magic Familiar" or "Astrology" which are worth points. The first player to reach a number of...
Six brave fourth-graders join forces to protect the playground from the tyrannical Dark Prince Ipal, but only one of them can be crowed Spell Master. Overcome treacherous obstacles and defeat the evils of recess by spelling! In Magical Spell, you create words to earn dice, which you use to overcome enemies and obstacles. On your turn, players will assemble...
Roll all eight dice or roll them one at a time. Weave your pirate story together using the figures on each die. If you roll the red superpower symbol, you may add a special ability to your character. Each player can tell a story just for fun, or take turns telling a story from the same dice, and vote for the best-told story. The game is designed primarily...
Embark on a cosmic adventure in the rugged world of Magneterra, a distant planet characterized by its towering mountains, deep valleys, and flowing rivers. This unique terrain, enriched with rare elements, is the birthplace of the mystical Tochon Magnets—ancient artifacts infused with immense magical energies. Drawn by the allure of these powerful...
On a player's turn, the dice are rolled to determine how many magnets must be moved to the center pit. These are moved by means of the metal wand. The required number of magnets must be dropped in the pit in a single trip -- if more or fewer magnets find their way to the pit in a single attempt the player scores no points. Likewise, if the player drops any...
This promo-pack consists of the Master Tiles that were released previously and 3 new master cards. It was first for sale at Spiel 2021 in Essen and is available through the webshop of Matagot. Each master card will have as a bonus that for 3 coins you can move the wagon 1 to 3 spaces and the card scoring is 2 VP for each pip of a certain die color. Each...
Four new Master Tiles for The Magnificent. Can be used with expansion or base game. At the beginning of each round, place all tiles face up in a supply. -Each player takes 5 turns each round. -One of the turns must be to take one of the remaining tiles (instead of a normal turn), and then...: (A) perform the tile's action or (B) flip the tile face down...