The side of the card packet displays the name as the "Mickey Mouse Card Game" while the front cover displays the name as the "Mickey Mouse: Educational Card Game" and inside card instruction displays the name as the "Mickey Mouse Number Game". Most of the cards have either green circles that represent Mickey Mouse, red circles that represent Donald Duck...
The Mickey Mouse Coming Home Game is a variant on Pachisi with a Disney theme; in the UK it was released as Mickey Mouse Ludo. Players act as popular Disney characters from the early 1930s and race to get all four of their pawns to Mickey's house before the others. Landing on an opponent's pawn sends it back to the player's starting area. As is familiar in...
Each player is given ten pieces in their chosen colour. In a turn, the player spins the spinner. If he spins a ladder then he can place one of his pieces on the next rung of the ladder. If he spins a number, he can move his character piece up the completed rungs. If he spins a broken ladder, then he must take away a ladder piece. The first player to...
From the publisher: In this 2-player game, the Attacker controls the field of play via Momentum, selecting one of three attack types aimed at either the upper or lower section of an opponent's character. Defenders can stop the momentum and become the attacker by successfully predicting the incoming attack and accurately selecting the correct block type and...
Includes superheroes from comic books published under the Mighty Comics imprint of MLJ/Archie (who were more successful publishing teenage humor comics featuring Archie and friends). Many of the featured heroes are members of the Mighty Crusaders team. For some reason several of the names are slightly different from how they appear in the comics. The ten...
Mighty Heroes and the Monster Zone (MHMZ) is a game of strategy and chance utilizing cards, dice, and miniatures. Each player controls a faction (Spies, Ninjas, Robots, or Pirates) consisting of a faction deck of 8+ cards, a miniature representing a Hero, and a display tile. They will advance up the game board with their Hero by attacking fellow players...
This is a simple track game based on the Mighty Mouse comics. On your turn you roll the die and advance the number of spaces indicated. If your roll would land you on an opponent's pawn, you move backwards instead. If you land on a hazard space, you are stuck, and must spend your next turn(s) moving the Mighty Mouse piece to your space. When Mighty Mouse...
All of the Terrytooners are trying to rescue Dinky the Duck from the house of Sourpuss the Cat by sneaking up the walk. But Sourpuss keeps coming home unexpectedly, and everyone has to SCRAM off the walk - to special "hideouts"! Those lucky enough to be hidden behind a bush do not have to scram. The first Terrytooner to get his two markers up the wlk into...
Throughout the components of the MIND MGMT game, there are 9 hidden codes. When you enter these codes into the website FluxSafeHouse.com, they give you a brand new card that you can print out and add to your game. This Secret Mission expansion provides all 9 of the hidden cards, professionally printed. Each card will come sealed in an envelope so you can...