A rare James Bond themed board game based on the underwater battle sequence from the movie Thunderball - Largo v. James Bond! The game features some attention getting components. These include colorful plastic scuba swimmer figures on clear plastic pedestals with metal bases. There are also similarly mounted shark figures. The battle takes place on a...
"11:58" is a hand-management/voting card game with social deduction elements. Players take the roles of agents during a conflict between two fictional superpowers. On each turn a global event card is flipped. Every global event card reveals a crisis which can tick the doomsday clock (represented by eight scoring cards) closer or further from humanity's...
24 cards publisher in TSRs Comics Mudule magazine 13: Assassin #1. The cards are in four suits (Hero, Villain, Item and Place) with values from 3 to 8. Some cards have more than one suit, but can only be used as one of the suits at the players choice. Since you start out by dealing 6 cards to each player, you can really only play with 2 players, unless you...
Two players take on the role of Master Spies as they attempt to use their country's resources to sway the people of six countries into joining their faction. The two players draw from a communal deck to build their hands in an attempt to create card combinations that will allow the shifting of allegiance in six different countries. Every card may be used...
The Political Support Expansion was given out exclusive to the 1955: The War of Espionage Kickstarter supportes. It consists of a postcard printed on both sides with an optional rule for the game. On the backside is a timetable of the events of the year 1955. The Rules Setup After setup, Place 2 cards from the Draw Deck face down on Political Support....
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings! Players take turn drawing one card, playing one card, and activating any available buildings. There are three...
It's the year 3000, and everything is terrible. Historians have identified 2020 as the year everything started going off the rails. Players are cast as time travelers who must return to 2020 to cause enough good events to happen that the year turns out to be a good one after all, correcting the course of history and saving the world as we know it. But...
21E is co-operative game of following the clues and finding the jewels. The game is played by deciphering the clues sent from Dr. Iverson. The E21 code uses symbols to represent syllables. Once the clue is decoded you are on to the next city and clue. As the game progresses variants are added to the 21E code to make harder for you and the thieves to...
Taken from the Press Pass Inc. press release: Press Pass, Inc. [recently] announced a licensing agreement with the Twentieth Century Fox Film Corporation for the 24™ TCG (Trading Card Game). Based on the action-packed drama airing every Monday night at 9:00 p.m. (8:00 p.m. Central) on Fox, the 24™ TCG is scheduled to launch in August 2007 and builds on the...
From the publisher: Amazing War Stories: Pulp Action in World War II is the second supplement to the .45 Adventure: Crimefighting Action in the Pulp Era rules and covers Pulp-style action set around World War II. It introduces new military archetypes to the game from the greenest GIs to the veteran Super soldiers; Rocket powered troops to Nazi Zombies. It...
From the publisher: The time and place is Mongolia of the 1920s. Warlords and free-roaming bandits battle for control of the countryside. Your team of researchers and explorers must race against time to recover the fossils and get them out of the dangerous warzone and back to the safety of the International Zone in Shanghai. The scenarios in Dragon Bones:...