The Political Support Expansion was given out exclusive to the 1955: The War of Espionage Kickstarter supportes. It consists of a postcard printed on both sides with an optional rule for the game. On the backside is a timetable of the events of the year 1955. The Rules Setup After setup, Place 2 cards from the Draw Deck face down on Political Support....
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings! Players take turn drawing one card, playing one card, and activating any available buildings. There are three...
It's the year 3000, and everything is terrible. Historians have identified 2020 as the year everything started going off the rails. Players are cast as time travelers who must return to 2020 to cause enough good events to happen that the year turns out to be a good one after all, correcting the course of history and saving the world as we know it. But...
21E is co-operative game of following the clues and finding the jewels. The game is played by deciphering the clues sent from Dr. Iverson. The E21 code uses symbols to represent syllables. Once the clue is decoded you are on to the next city and clue. As the game progresses variants are added to the 21E code to make harder for you and the thieves to...
Taken from the Press Pass Inc. press release: Press Pass, Inc. [recently] announced a licensing agreement with the Twentieth Century Fox Film Corporation for the 24™ TCG (Trading Card Game). Based on the action-packed drama airing every Monday night at 9:00 p.m. (8:00 p.m. Central) on Fox, the 24™ TCG is scheduled to launch in August 2007 and builds on the...
From the publisher: Amazing War Stories: Pulp Action in World War II is the second supplement to the .45 Adventure: Crimefighting Action in the Pulp Era rules and covers Pulp-style action set around World War II. It introduces new military archetypes to the game from the greenest GIs to the veteran Super soldiers; Rocket powered troops to Nazi Zombies. It...
From the publisher: The time and place is Mongolia of the 1920s. Warlords and free-roaming bandits battle for control of the countryside. Your team of researchers and explorers must race against time to recover the fossils and get them out of the dangerous warzone and back to the safety of the International Zone in Shanghai. The scenarios in Dragon Bones:...
From the Publisher: The Gargoyle: Death Soldiers of the Jade Hood is the third supplement to the .45 Adventure rules and covers rules for campaigns and experience for your pulp heroes and villains. This supplement explains how to set up your campaign, what you should do in advance, and even how to use minimal scenics to create a series of games. It also...
To quote the rules: "Every 5th Columnist Spy that is caught pays the full penalty for his crime whether this country is at peace or at war. For a while a 5th Columnist spy may escape detection and cause much damage and many heartaches… but from the days of old... No 5th Columnist Spy has yet escaped." Excerpted from the rules section A Word About Spies by...
Inch High Spy-Fi Tabletop miniatures game set in the classic sci-fi and action TV shows of the 60s and 70s. From the groovy mews of London town to the casino tables of Monte Carlo, flamboyant rogues and high-kicking heroines safeguard the world against madmen, despots and secret cults. The plots are preposterous and the guest stars improbable. Car chases...